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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) |
11 | - IMPORTANT: pickup ratio not settable? |
12 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
12 | - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed |
13 | - IMPORTANT: widget resizing works badly (sometiems not, like fountain |
13 | together with removing query dialog altogether. |
14 | in inventory view, or inventory view tables or statusbox entries...) |
14 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
15 | - IMPORTANT: statusbox update timer |
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16 | - IMPORTANT: statusbox tooltip must not go away on updates |
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17 | - IMPORTANT: history for completer (cursor-up) |
15 | - IMPORTANT: history for completer (cursor-up) |
18 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
16 | - IMPORTANT: bind keys using the completer |
19 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
17 | - IMPORTANT: map-clicking is still off-by-one randomly |
20 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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21 | - IMPORTANT: lose/regain mapping might clear messgae log |
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22 | (maybe this happens when its being updated when the window isn't mapped => no |
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23 | window context?) |
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24 | (this might be fixed now, watch out for it) |
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25 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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26 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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27 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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28 | b) widget layout is nontrivial as to not obscure map |
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29 | c) need better way to center map then middle-button, maybe map overview |
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30 | (but updates will be slow UPDATE updates are not at all slow). |
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31 | |
18 | |
32 | should be solved/investitaged before release: |
19 | should be solved/investitaged before BETA release: |
33 | - rethink message display in lower left corner |
20 | - maybe open the help viewer on the first start, or a simple dialog that |
34 | - auto-download of all faces from the server in the bg. |
21 | initially lists keybidings for gcfclient converts. |
35 | - many sliders should have labels attached. |
22 | - add a "serve rinfo" setup page that tells you what the server supports |
36 | - widgets need to know about their visibility. the inventory |
23 | and more importantly what it does not support. |
37 | completely redraws itself on every animation change, even when its not visible. |
24 | - put metaserver list into scrolled viewport, move Use button to back, |
38 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
25 | add tooltips, close together with setup dialog or even notebook page |
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26 | becoming invisible. |
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27 | - message log/textview flickers on update. |
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28 | - binding window and editor layout broken for long recordings |
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29 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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30 | (use popups, not buttons) |
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31 | - minor: skill list which shows XP and lets u bind stuff |
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32 | - adding another notebook page "Debug" that sets debnugging flags might or |
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33 | might not help tracking down bugs in the field? |
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34 | - log messages received and commands sent to ~/.crossfire/log.$ip |
39 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
40 | (after starting, press quit) |
36 | (after starting, press quit) |
41 | - flopper/menu imrpovement: |
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42 | * things that are menus should act more like menus |
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43 | * inmventory etc. should fade-in automatically when used |
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44 | - add menu itemds for inventory items: mark/inscribe etc. |
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45 | - remove wrap_mode hack from texture and make it a per-texture operation |
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46 | - enter runmode when cursor-key repeats |
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47 | - mapmap (overview) - scroll visible area by clicking/dragging |
37 | - mapmap (overview) - scroll visible area by clicking/dragging |
48 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
38 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
49 | - maybe move window managing functionality into toplevel |
39 | - the player weight somehow updates strangely when dropping/picking up |
50 | - better window management (graphical feedback) |
40 | (update: is this still the case?) |
51 | |
41 | |
52 | low priority: |
42 | should be solved/investigated before 1.0 release: |
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43 | - slider e.g. in setup/Spells is not updated when becoming visible |
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44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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45 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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46 | - enter runmode when cursor-key repeats (maybe not?) |
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47 | - better focus management: put focus onto active windows, remove it again later |
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48 | (mainly to speed up gui interaction when map isn't important). |
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49 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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50 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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51 | libcairo for win32). |
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52 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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53 | - the binding editor should have a append-record mode or something like that |
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54 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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55 | and add column titles (also for other tables like inventory and bindings) |
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56 | - sliders do not change size after reconfigure. |
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57 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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58 | - investigate fill widget option. |
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59 | - win32, fow_tetxure sometimes nukes other textures |
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60 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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61 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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62 | - completer should know more about arguments, e.g. cast summon pet monster, |
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63 | or that some commands do not take arguments ("drop all"). |
53 | - textview should not snap to bottom on resize. |
64 | - textview should not snap to bottom on resize. |
54 | - alt+2cursor == diagonal |
65 | - alt+cursor == diagonal |
55 | - look into extendedmapinfo |
66 | - look into extendedmapinfo |
56 | - save only dirty cached maps, and save dirty maps != current map |
67 | - save only dirty cached maps, and save dirty maps != current map |
57 | - inventory update must be incremental (too slow) (really? check) |
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58 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
68 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
59 | - player list from server for tell etc. commands |
69 | - player list from server for tell etc. commands |
60 | - examine etc., should use extendeddrawinfo or sth. similar |
70 | - examine etc., should use extendeddrawinfo or sth. similar |
61 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
71 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
62 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
72 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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96 | allocating id 73 |
106 | allocating id 73 |
97 | OK |
107 | OK |
98 | set_face 4784 => 73 |
108 | set_face 4784 => 73 |
99 | libpng warning: Ignoring gAMA chunk with gamma=0 |
109 | libpng warning: Ignoring gAMA chunk with gamma=0 |
100 | |
110 | |
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111 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
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112 | /*first pass*/ |
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113 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
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114 | glDepthMask(FALSE); /*disable Z buffer*/ |
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115 | if (premultpliedTransparency) |
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116 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
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117 | else |
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118 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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119 | /*render the object here*/ |
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120 | |
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121 | On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows: |
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122 | /*second pass*/ |
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123 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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124 | glDepthMask(FALSE); /*disable Z buffer*/ |
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125 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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126 | /*render the object with alpha replaced with 1-a*/ |
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127 | |
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128 | Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows: |
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129 | /*third pass*/ |
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130 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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131 | glDepthMask(TRUE); /*enable Z buffer*/ |
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132 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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133 | /*render the object with alpha replaced with 1*/ |
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134 | |
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135 | |