… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
11 | - IMPORTANT: ctrl-insert does (no longeR?) open the binding editor |
12 | (m,aybe not, maybe after loging out and in again?) |
12 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
13 | also: message log window now visibly flickers, must be soem horrid bug |
13 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
14 | - IMPORTANT: statusbox update timer |
14 | - IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
15 | - IMPORTANT: recording multiple macros results in only one macro recorded |
16 | - IMPORTANT: history for completer (cursor-up) |
16 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
17 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
18 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
|
|
19 | |
18 | |
|
|
19 | should be solved/investitaged before BETA release: |
|
|
20 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
|
|
21 | - the binding dialog is sometimes behind all windows |
|
|
22 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
|
|
23 | (inventory, spell list, messge log...) => marc |
|
|
24 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
|
|
25 | - maybe open the help viewer on the first start, or a simple dialog that |
|
|
26 | initially lists keybidings for gcfclient converts. |
20 | - binding window and editor layout broken for long recordings |
27 | - binding window and editor layout broken for long recordings |
21 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
|
|
22 | - minor: skill list which shows XP and lets u bind stuff |
28 | - minor: skill list which shows XP and lets u bind stuff |
|
|
29 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
30 | (after starting, press quit) |
|
|
31 | - mapmap (overview) - scroll visible area by clicking/dragging |
|
|
32 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
|
|
33 | - the player weight somehow updates strangely when dropping/picking up |
|
|
34 | (update: is this still the case?) |
23 | |
35 | |
24 | should be solved/investitaged before release: |
36 | should be solved/investigated before 1.0 release: |
|
|
37 | - what happened to the dialog being shown when modifiera are pressed, showing |
|
|
38 | keybindings for this modifier? |
|
|
39 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
40 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
|
|
41 | - enter runmode when cursor-key repeats (maybe not?) |
|
|
42 | - better focus management: put focus onto active windows, remove it again later |
|
|
43 | (mainly to speed up gui interaction when map isn't important). |
|
|
44 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
45 | (despite horrendous efforts, this is likely not fixable except by building a custom |
|
|
46 | libcairo for win32). |
|
|
47 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
|
|
48 | - the binding editor should have a append-record mode or something like that |
25 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
49 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
26 | and add column titles (also for other tables like inventory and bindings) |
50 | and add column titles (also for other tables like inventory and bindings) |
27 | - log messages received and commands sent to ~/.crossfire/log.$ip |
51 | - sliders do not change size after reconfigure. |
28 | - the binding editor should have a append-record mode or something like that |
52 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
29 | - rethink message display in lower left corner |
53 | - investigate fill widget option. |
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
32 | (after starting, press quit) |
|
|
33 | - better focus management: put focus onto active windows, remove it again later |
|
|
34 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
35 | - enter runmode when cursor-key repeats (maybe not?) |
|
|
36 | - mapmap (overview) - scroll visible area by clicking/dragging |
|
|
37 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
|
|
38 | - maybe move window managing functionality into toplevel |
|
|
39 | - better window management (graphical feedback) |
|
|
40 | - the player weight somehow updates strangely when dropping/picking up |
|
|
41 | |
|
|
42 | low priority: |
|
|
43 | - win32, fow_tetxure sometimes nukes other textures |
54 | - win32, fow_tetxure sometimes nukes other textures |
44 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
55 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
45 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
56 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
57 | - completer should know more about arguments, e.g. cast summon pet monster, |
47 | or that some commands do not take arguments ("drop all"). |
58 | or that some commands do not take arguments ("drop all"). |