--- deliantra/Deliantra-Client/TODO 2006/04/20 02:43:00 1.24 +++ deliantra/Deliantra-Client/TODO 2006/04/20 16:29:39 1.25 @@ -1,6 +1,14 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html - IMPIMPIMP-ORA-ANT: history for commandline :) +- IMPORTANT: map scroll darken code does not work +- IMPORTANT: user interface (window positions etc.) should be saved, but + a) switching modes clears/recreates all widgets (has to, as parameters + are not resolution-independent) + b) widget layout is nontrivial as to not obscure map + c) need better way to center map then middle-button, maybe map overview + (but updates will be slow UPDATE updates are not at all slow). + - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window @@ -11,16 +19,9 @@ - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges - the stats for the gauges which get into the stats_update function are somehow weird -- IMPORTANT: map scroll darken code does not work - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). - mesa-rendering of textview shows only garbage and/or another texture -- IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). - label needs "expected char width" - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel