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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.1 by elmex, Sun Apr 9 18:45:47 2006 UTC vs.
Revision 1.108 by root, Fri Jun 2 02:21:48 2006 UTC

1- non power of two texturen 1http://www.vionline.com/sound.html
2- mapsize => slider in neuem gui 2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: where did the window titles go, damnit?
12- IMPORTANT: message log window often loses contents after refreshes/res switches
13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: statusbox update timer
17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
21 (mostly fixed, but still there: displays list and texture uploads do not go well together)
22- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
24 (remaining things to do: testing, seems not to work reliably?)
25
26should be solved/investitaged before release:
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
58- performance: use texture collections for upstream server data instead if gobs
59 of small textures.
60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
61 affect neighbouring visible pixels (border bleeding).
62- pango fontsize measure and decrease to achieve real pixel height
63
64TEMPORARY SERVER TODO:
65- palyer peaceful setting should be independen of game peaceful setting
66 (i.e. one should be able to become hostile against guards but still
67 be peaceful - the palyer peaceful would be toggled by priests and shown
68 in who, the game peaceful steting would be toggled by the peaceful command
69 but not otherwise shown).
70- pippij wants playerstealing to work between hostile players
71- attempt_jump tries to kick jumped-into monster,s but doesn't work
72- 1) If you hide, and someone can see you trying to hide, you'll get a
73 message, even when you can't see that other person.
74- 2) hiding exp is always 1, independant of how difficult it is to hide
75- 3) jumping into monsters does no damage, even though it's supposed to
76 be an attack (mentioned before). You also get no exp for this
77- 10) (feature request): bug/typo/idea commands to automatically log
78 your comments, with the mentioning of the current map (and perhaps an
79 item, if you do 'bug <item>').
80
81set_face 4783 => 70
82libpng warning: Ignoring gAMA chunk with gamma=0
83allocating id 71
84OK
85set_face 4782 => 71
86libpng warning: Ignoring gAMA chunk with gamma=0
87allocating id 72
88OK
89set_face 4781 => 72
90libpng warning: Ignoring gAMA chunk with gamma=0
91allocating id 73
92OK
93set_face 4784 => 73
94libpng warning: Ignoring gAMA chunk with gamma=0
95

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