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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.1 by elmex, Sun Apr 9 18:45:47 2006 UTC vs.
Revision 1.87 by root, Thu May 25 19:08:39 2006 UTC

1- non power of two texturen 1http://www.vionline.com/sound.html
2- mapsize => slider in neuem gui 2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
12- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore)
13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT: lose/regain mapping might clear messgae log
21 (maybe this happens when its being updated when the window isn't mapped => no
22 window context?)
23 (this might be fixed now, watch out for it)
24- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
25- IMPORTANT:_ map feedback... e.g. when clicking on it
26- IMPORTANT: user interface (window positions etc.) should be saved, but
27 b) widget layout is nontrivial as to not obscure map
28 c) need better way to center map then middle-button, maybe map overview
29 (but updates will be slow UPDATE updates are not at all slow).
30
31should be solved/investitaged before release:
32- rethink message display in lower left corner
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
37- cairo/win32 looks like shit (premultiplied alpha bug?)
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- flopper/menu imrpovement:
41 * things that are menus should act more like menus
42 * inmventory etc. should fade-in automatically when used
43- add menu itemds for inventory items: mark/inscribe etc.
44- remove wrap_mode hack from texture and make it a per-texture operation
45- enter runmode when cursor-key repeats
46- mapmap (overview) - scroll visible area by clicking/dragging
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel
49- better window management (graphical feedback)
50
51low priority:
52- textview should not snap to bottom on resize.
53- alt+2cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
67
68TEMPORARY SERVER TODO:
69- palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
74- pippij wants playerstealing to work between hostile players
75- attempt_jump tries to kick jumped-into monster,s but doesn't work
76- 1) If you hide, and someone can see you trying to hide, you'll get a
77 message, even when you can't see that other person.
78- 2) hiding exp is always 1, independant of how difficult it is to hide
79- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
84
85set_face 4783 => 70
86libpng warning: Ignoring gAMA chunk with gamma=0
87allocating id 71
88OK
89set_face 4782 => 71
90libpng warning: Ignoring gAMA chunk with gamma=0
91allocating id 72
92OK
93set_face 4781 => 72
94libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 73
96OK
97set_face 4784 => 73
98libpng warning: Ignoring gAMA chunk with gamma=0
99

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