--- deliantra/Deliantra-Client/TODO 2006/04/16 00:06:26 1.10 +++ deliantra/Deliantra-Client/TODO 2006/04/17 09:08:54 1.17 @@ -1,5 +1,9 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +- IMPORTANT: map scroll darken code does not work +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- message window layout broken (entry too small). +- mesa-rendering of textview shows only garbage and/or another texture - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) @@ -8,11 +12,31 @@ (but updates will be slow UPDATE updates are not at all slow). - labels are generally shown too small - labels have an extra " " at the end that affects size calculations(?) -- label needs "expected char size" -- make font description copy: font size changes hurt A LOT +- label needs "expected char width" +- make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel +- cavehippo wants hashstring to be changed to hash name +- pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format + "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!) (- pango fontsize measure and decrease to achieve real pixel height) + +set_face 4783 => 70 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 71 +OK +set_face 4782 => 71 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 72 +OK +set_face 4781 => 72 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 73 +OK +set_face 4784 => 73 +libpng warning: Ignoring gAMA chunk with gamma=0 +