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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.101 by elmex, Wed May 31 10:15:32 2006 UTC vs.
Revision 1.105 by root, Thu Jun 1 04:11:07 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches
11- IMPORTANT: toplevel geometry is not respected on moves. 12- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: user_x/user_y for layout setting 13- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
22 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
25 26
26should be solved/investitaged before release: 27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
27- rethink message display in lower left corner 30- rethink message display in lower left corner
28- the inventory 31- the inventory
29 completely redraws itself on every animation change, even when its not visible. 32 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?) 33- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
42- better window management (graphical feedback) 45- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up 46- the player weight somehow updates strangely when dropping/picking up
44 47
45low priority: 48low priority:
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster, 50- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 51 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize. 52- textview should not snap to bottom on resize.
49- alt+cursor == diagonal 53- alt+cursor == diagonal
50- look into extendedmapinfo 54- look into extendedmapinfo

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