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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.65 by root, Fri May 19 19:11:59 2006 UTC vs.
Revision 1.103 by root, Thu Jun 1 01:05:14 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: quit-button, somewhere! 11- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: lose/regain mapping might clear messgae log 12- IMPORTANT: user_x/user_y for layout setting
13 (maybe this happens when its being updated when the window isn't mapped => no 13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14 window context?) 14- IMPORTANT: statusbox update timer
15- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
16- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
17- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
18- IMPORTANT: '.' in map should repeat last command
19- important: center and improve dialogs (create cFClient::UI::Dialog)
20- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
21- IMPORTANT: inventory update must be incremental (too slow) (really? check)
22- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
26- IMPORTANT: animate faces in inventory etc.
27- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33 25
34should be solved/investitaged before release: 26should be solved/investitaged before release:
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- the inventory
31 completely redraws itself on every animation change, even when its not visible.
35- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
38- flopper/menu imrpovement: 35- flopper/menu imrpovement:
39 * things that are menus should act more like menus 36 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used 37 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc. 38- add menu itemds for inventory items: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation 39- remove wrap_mode hack from texture and make it a per-texture operation
43- enter runmode when cursor-key repeats 40- enter runmode when cursor-key repeats
44- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
45- save only dirty cached maps, and save dirty maps != current map
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
48- better window management (feedback) 44- better window management (graphical feedback)
49- look into extendedmapinfo 45- the player weight somehow updates strangely when dropping/picking up
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
51 46
52low priority: 47low priority:
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize.
51- alt+cursor == diagonal
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands 56- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar 57- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 59- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs

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