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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.104 by root, Thu Jun 1 01:34:05 2006 UTC vs.
Revision 1.106 by root, Thu Jun 1 05:14:57 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: where did the window titles go, damnit?
11- IMPORTANT: message log window often loses contents after refreshes/res switches 12- IMPORTANT: message log window often loses contents after refreshes/res switches
12- IMPORTANT: toplevel geometry is not respected on moves. 13- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
14- IMPORTANT: learning spells does not make them show up automatically in the completer? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 b) widget layout is nontrivial as to not obscure map 23 (remaining things to do: testing, seems not to work reliably?)
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26 24
27should be solved/investitaged before release: 25should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip 26- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that 27- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner 28- rethink message display in lower left corner
31- the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 31 (after starting, press quit)
36- flopper/menu imrpovement: 32- flopper/menu imrpovement:
37 * things that are menus should act more like menus 33 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used 34- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items: mark/inscribe etc. 35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 36- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 39- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 40- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up 41- the player weight somehow updates strangely when dropping/picking up
47 42
48low priority: 43low priority:
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
49- completer should know more about arguments, e.g. cast summon pet monster, 45- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all"). 46 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize. 47- textview should not snap to bottom on resize.
52- alt+cursor == diagonal 48- alt+cursor == diagonal
53- look into extendedmapinfo 49- look into extendedmapinfo

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