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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.77 by root, Wed May 24 21:49:58 2006 UTC vs.
Revision 1.104 by root, Thu Jun 1 01:34:05 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12 (maybe also for floorbox) 12- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
15- IMPORTANT: lose/regain mapping might clear messgae log
16 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?)
18 (this might be fixed now, watch out for it)
19- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: ' and " and / should go into compketer :)
21- IMPORTANT: '.' in map should repeat last command
22- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
26- IMPORTANT: focus mapwidget on login
27- IMPORTANT: font reconfigure works very badly.
28 26
29should be solved/investitaged before release: 27should be solved/investitaged before release:
30- auto-download of all faces from the server in the bg. 28- log messages received and commands sent to ~/.crossfire/log.$ip
31- many sliders should have labels attached. 29- the binding editor should have a append-record mode or something like that
32- widgets need to know about their visibility. the inventory 30- rethink message display in lower left corner
31- the inventory
33 completely redraws itself on every animation change, even when its not visible. 32 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?) 33- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, pressing login with connection refused, then close window) 35 (after starting, press quit)
37- flopper/menu imrpovement: 36- flopper/menu imrpovement:
38 * things that are menus should act more like menus 37 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used 38 * inmventory etc. should fade-in automatically when used
40- add menu itemds for inventory items: mark/inscribe etc. 39- add menu itemds for inventory items: mark/inscribe etc.
41- remove wrap_mode hack from texture and make it a per-texture operation 40- remove wrap_mode hack from texture and make it a per-texture operation
42- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats
43- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
47 47
48low priority: 48low priority:
49- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize. 51- textview should not snap to bottom on resize.
50- alt+2cursor == diagonal 52- alt+cursor == diagonal
51- look into extendedmapinfo 53- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check) 55- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands 57- player list from server for tell etc. commands

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