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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.105 by root, Thu Jun 1 04:11:07 2006 UTC vs.
Revision 1.106 by root, Thu Jun 1 05:14:57 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: where did the window titles go, damnit?
11- IMPORTANT: message log window often loses contents after refreshes/res switches 12- IMPORTANT: message log window often loses contents after refreshes/res switches
12- IMPORTANT: toplevel geometry is not respected on moves. 13- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
14- IMPORTANT: learning spells does not make them show up automatically in the completer? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 b) widget layout is nontrivial as to not obscure map 23 (remaining things to do: testing, seems not to work reliably?)
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26 24
27should be solved/investitaged before release: 25should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip 26- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that 27- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner 28- rethink message display in lower left corner
31- the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 31 (after starting, press quit)
36- flopper/menu imrpovement: 32- flopper/menu imrpovement:
37 * things that are menus should act more like menus 33 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used 34- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items: mark/inscribe etc. 35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 36- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 39- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 40- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up 41- the player weight somehow updates strangely when dropping/picking up
47 42
48low priority: 43low priority:

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