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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.105 by root, Thu Jun 1 04:11:07 2006 UTC vs.
Revision 1.119 by root, Sun Jun 4 00:16:11 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12 (m,aybe not, maybe after loging out and in again?)
12- IMPORTANT: toplevel geometry is not respected on moves. 13- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer 14- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates 15- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: stats window looks like shit initially (widget allocation?)
20 (mostly fixed, but still there: displays list and texture uploads do not go well together) 19
21- IMPORTANT:_ map feedback... e.g. when clicking on it 20- binding window and editor layout broken for long recordings
22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
23 b) widget layout is nontrivial as to not obscure map 22- minor: skill list which shows XP and lets u bind stuff
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26 23
27should be solved/investitaged before release: 24should be solved/investitaged before release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
26 and add column titles (also for other tables like inventory and bindings)
28- log messages received and commands sent to ~/.crossfire/log.$ip 27- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that 28- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner 29- rethink message display in lower left corner
31- the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 32 (after starting, press quit)
36- flopper/menu imrpovement: 33- better focus management: put focus onto active windows, remove it again later
37 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used
39- add menu itemds for inventory items: mark/inscribe etc. 34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 35- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 38- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 39- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up 40- the player weight somehow updates strangely when dropping/picking up
47 41
48low priority: 42low priority:
43- win32, fow_tetxure sometimes nukes other textures
44 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster, 46- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 47 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize. 48- textview should not snap to bottom on resize.
53- alt+cursor == diagonal 49- alt+cursor == diagonal
54- look into extendedmapinfo 50- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes. 52- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands 53- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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