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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.28 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.106 by root, Thu Jun 1 05:14:57 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: user interface (window positions etc.) should be saved, but 812:17 <@schmorp> remind me of it
6 a) switching modes clears/recreates all widgets (has to, as parameters 912:17 <@schmorp> qwhen i next bundle it
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11- IMPORTANT: fix pango the "correct" way
12 10
13- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 11- IMPORTANT: where did the window titles go, damnit?
14 it's somehow only updated when the size of the frame changes. (or the size of 12- IMPORTANT: message log window often loses contents after refreshes/res switches
15 the labels itself? or their position?) 13- IMPORTANT: toplevel geometry is not respected on moves.
16 propably i'm doing something wrong in CFClient::UI::Frame ? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 (remaining things to do: testing, seems not to work reliably?)
17 24
25should be solved/investitaged before release:
26- log messages received and commands sent to ~/.crossfire/log.$ip
27- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- flopper/menu imrpovement:
33 * things that are menus should act more like menus
34- better focus management: put focus onto active windows, remove it again later
35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
18- enter runmode when cursor-key repeats 36- enter runmode when cursor-key repeats (maybe not?)
19- mapmap (overview) 37- mapmap (overview) - scroll visible area by clicking/dragging
20 - convetr to real window 38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21 - draw rectangle around visible area 39- maybe move window managing functionality into toplevel
22 - scroll visible area 40- better window management (graphical feedback)
23 - make size configurable/reesizable 41- the player weight somehow updates strangely when dropping/picking up
24- use real mapmap size in map caching, not hardcoded 250 size 42
43low priority:
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize.
48- alt+cursor == diagonal
49- look into extendedmapinfo
25- save only dirty cached maps, and save dirty maps != current map 50- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 51- inventory update must be incremental (too slow) (really? check)
27- the stats for the gauges which get into the stats_update function are somehow weird 52- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small). 57- performance: use texture collections for upstream server data instead if gobs
30- mesa-rendering of textview shows only garbage and/or another texture 58 of small textures.
31- label needs "expected char width" 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32- toplevel should enforce that windows always be partially visible 60 affect neighbouring visible pixels (border bleeding).
33- maybe move window managing functionality into toplevel 61- pango fontsize measure and decrease to achieve real pixel height
34 62
35TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
36- run flawfinder on cf 64- palyer peaceful setting should be independen of game peaceful setting
37- disable old socket mode in server 65 (i.e. one should be able to become hostile against guards but still
38- implement suicide command for server 66 be peaceful - the palyer peaceful would be toggled by priests and shown
39- cavehippo wants hashstring to be changed to hash name 67 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown).
40- pippij wants playerstealing to work between hostile players 69- pippij wants playerstealing to work between hostile players
41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person. 72 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this 75 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log 76- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an 77 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>'). 78 item, if you do 'bug <item>').
51
52"workarounded" but not solved:
53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
54(- pango fontsize measure and decrease to achieve real pixel height)
55 79
56set_face 4783 => 70 80set_face 4783 => 70
57libpng warning: Ignoring gAMA chunk with gamma=0 81libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 71 82allocating id 71
59OK 83OK

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