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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.67 by root, Sat May 20 15:37:26 2006 UTC vs.
Revision 1.106 by root, Thu Jun 1 05:14:57 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: where did the window titles go, damnit?
12 (maybe also for floorbox) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: toplevel geometry is not respected on moves.
14 * dialog, der warnt ein savebed aufzusuchen. 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
20- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
22- IMPORTANT: '.' in map should repeat last command
23- important: center and improve dialogs (create cFClient::UI::Dialog)
24- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
25 b) widget layout is nontrivial as to not obscure map 23 (remaining things to do: testing, seems not to work reliably?)
26 c) need better way to center map then middle-button, maybe map overview
27 (but updates will be slow UPDATE updates are not at all slow).
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33 24
34should be solved/investitaged before release: 25should be solved/investitaged before release:
26- log messages received and commands sent to ~/.crossfire/log.$ip
27- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 31 (after starting, press quit)
38- flopper/menu imrpovement: 32- flopper/menu imrpovement:
39 * things that are menus should act more like menus 33 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used 34- better focus management: put focus onto active windows, remove it again later
41- add menu itemds for inventory items: mark/inscribe etc. 35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation
43- enter runmode when cursor-key repeats 36- enter runmode when cursor-key repeats (maybe not?)
44- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
45- save only dirty cached maps, and save dirty maps != current map
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 39- maybe move window managing functionality into toplevel
48- better window management (feedback) 40- better window management (graphical feedback)
49- look into extendedmapinfo 41- the player weight somehow updates strangely when dropping/picking up
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
51 42
52low priority: 43low priority:
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize.
48- alt+cursor == diagonal
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check) 51- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes. 52- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands 53- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).

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