ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.33 by elmex, Mon Apr 24 08:44:23 2006 UTC vs.
Revision 1.107 by root, Fri Jun 2 02:12:04 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: user interface (window positions etc.) should be saved, but 712:17 <@schmorp> will have to do that for gce too
5 a) switching modes clears/recreates all widgets (has to, as parameters 812:17 <@schmorp> remind me of it
6 are not resolution-independent) 912:17 <@schmorp> qwhen i next bundle it
7 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow).
10 10
11- IMPORTANT: server list does not work, help window too small
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
25 (remaining things to do: testing, seems not to work reliably?)
26
27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36- better focus management: put focus onto active windows, remove it again later
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
11- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
12- mapmap (overview) 39- mapmap (overview) - scroll visible area by clicking/dragging
13 - convetr to real window 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
14 - draw rectangle around visible area 41- maybe move window managing functionality into toplevel
15 - scroll visible area 42- better window management (graphical feedback)
16 - make size configurable/reesizable 43- the player weight somehow updates strangely when dropping/picking up
17- use real mapmap size in map caching, not hardcoded 250 size 44
45low priority:
46- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
50- alt+cursor == diagonal
51- look into extendedmapinfo
18- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
19- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 53- inventory update must be incremental (too slow) (really? check)
20- the stats for the gauges which get into the stats_update function are somehow weird 54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
21- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22- message window layout broken (entry too small). 59- performance: use texture collections for upstream server data instead if gobs
23- mesa-rendering of textview shows only garbage and/or another texture 60 of small textures.
24- label needs "expected char width" 61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
25- toplevel should enforce that windows always be partially visible 62 affect neighbouring visible pixels (border bleeding).
26- maybe move window managing functionality into toplevel 63- pango fontsize measure and decrease to achieve real pixel height
27- look into extendeddrawinfo and extendedmapinfo
28 64
29TEMPORARY SERVER TODO: 65TEMPORARY SERVER TODO:
30- palyer peaceful setting should be independen of game peaceful setting 66- palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still 67 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown 68 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command 69 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown). 70 but not otherwise shown).
35- run flawfinder on cf
36- disable old socket mode in server
37- implement suicide command for server
38- cavehippo wants hashstring to be changed to hash name
39- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
40- schmorp wants to rework the who output format
41- attempt_jump tries to kick jumped-into monster,s but doesn't work 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
42- 1) If you hide, and someone can see you trying to hide, you'll get a 73- 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person. 74 message, even when you can't see that other person.
44- 2) hiding exp is always 1, independant of how difficult it is to hide 75- 2) hiding exp is always 1, independant of how difficult it is to hide
45- 3) jumping into monsters does no damage, even though it's supposed to 76- 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this 77 be an attack (mentioned before). You also get no exp for this
47- 10) (feature request): bug/typo/idea commands to automatically log 78- 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an 79 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>'). 80 item, if you do 'bug <item>').
50
51"workarounded" but not solved:
52(- IMPORTANT: move widgets to integer coordinates - fix containers!)
53(- pango fontsize measure and decrease to achieve real pixel height)
54 81
55set_face 4783 => 70 82set_face 4783 => 70
56libpng warning: Ignoring gAMA chunk with gamma=0 83libpng warning: Ignoring gAMA chunk with gamma=0
57allocating id 71 84allocating id 71
58OK 85OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines