--- deliantra/Deliantra-Client/TODO 2006/05/23 00:31:28 1.72 +++ deliantra/Deliantra-Client/TODO 2006/06/02 02:12:04 1.107 @@ -8,49 +8,46 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop - (maybe also for floorbox) -- IMPORTANT: quit-button, somewhere! - * dialog, der warnt ein savebed aufzusuchen. +- IMPORTANT: server list does not work, help window too small +- IMPORTANT: where did the window titles go, damnit? +- IMPORTANT: message log window often loses contents after refreshes/res switches + (m,aybe not, maybe after loging out and in again?) +- IMPORTANT: toplevel geometry is not respected on moves. +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures -- IMPORTANT: lose/regain mapping might clear messgae log - (maybe this happens when its being updated when the window isn't mapped => no - window context?) - (this might be fixed now, watch out for it) -- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. + (mostly fixed, but still there: displays list and texture uploads do not go well together) - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: online documentation for the client (rig up a podviewer with textview) -- IMPORTANT: '.' in map should repeat last command -- important: center and improve dialogs (create cFClient::UI::Dialog) -- IMPORTANT: user interface (window positions etc.) should be saved, but - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: verify and correct connection-dependent texture management -- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise -- IMPORTANT: message log slider goes too far down. -- IMPORTANT: focus mapwidget on login -- IMPORTANT: font reconfigure works very badly. +- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) + (remaining things to do: testing, seems not to work reliably?) should be solved/investitaged before release: -- many sliders should have labels attached. -- widgets need to know about their visibility. the inventory - completely redraws itself on every animation change, even when its not visible. +- log messages received and commands sent to ~/.crossfire/log.$ip +- the binding editor should have a append-record mode or something like that +- rethink message display in lower left corner - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing login with connection refused, then close window) + (after starting, press quit) - flopper/menu imrpovement: * things that are menus should act more like menus - * inmventory etc. should fade-in automatically when used -- add menu itemds for inventory items: mark/inscribe etc. -- remove wrap_mode hack from texture and make it a per-texture operation -- enter runmode when cursor-key repeats +- better focus management: put focus onto active windows, remove it again later +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. +- enter runmode when cursor-key repeats (maybe not?) - mapmap (overview) - scroll visible area by clicking/dragging -- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel - better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- textview should not snap to bottom on resize. +- alt+cursor == diagonal - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check)