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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.30 by root, Mon Apr 24 03:19:41 2006 UTC vs.
Revision 1.108 by root, Fri Jun 2 02:21:48 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPIMPIMP-ORA-ANT: history for commandline :) 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: user interface (window positions etc.) should be saved, but 812:17 <@schmorp> remind me of it
6 a) switching modes clears/recreates all widgets (has to, as parameters 912:17 <@schmorp> qwhen i next bundle it
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11 10
11- IMPORTANT: where did the window titles go, damnit?
12- IMPORTANT: message log window often loses contents after refreshes/res switches
13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: statusbox update timer
17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
21 (mostly fixed, but still there: displays list and texture uploads do not go well together)
22- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
24 (remaining things to do: testing, seems not to work reliably?)
25
26should be solved/investitaged before release:
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
12- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats (maybe not?)
13- mapmap (overview) 38- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
15 - draw rectangle around visible area 40- maybe move window managing functionality into toplevel
16 - scroll visible area 41- better window management (graphical feedback)
17 - make size configurable/reesizable 42- the player weight somehow updates strangely when dropping/picking up
18- use real mapmap size in map caching, not hardcoded 250 size 43
44low priority:
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
19- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 52- inventory update must be incremental (too slow) (really? check)
21- the stats for the gauges which get into the stats_update function are somehow weird 53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 58- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 59 of small textures.
25- label needs "expected char width" 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 61 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 62- pango fontsize measure and decrease to achieve real pixel height
28 63
29TEMPORARY SERVER TODO: 64TEMPORARY SERVER TODO:
30- run flawfinder on cf 65- palyer peaceful setting should be independen of game peaceful setting
31- disable old socket mode in server 66 (i.e. one should be able to become hostile against guards but still
32- implement suicide command for server 67 be peaceful - the palyer peaceful would be toggled by priests and shown
33- cavehippo wants hashstring to be changed to hash name 68 in who, the game peaceful steting would be toggled by the peaceful command
69 but not otherwise shown).
34- pippij wants playerstealing to work between hostile players 70- pippij wants playerstealing to work between hostile players
35- schmorp wants to rework the who output format
36- attempt_jump tries to kick jumped-into monster,s but doesn't work 71- attempt_jump tries to kick jumped-into monster,s but doesn't work
37- 1) If you hide, and someone can see you trying to hide, you'll get a 72- 1) If you hide, and someone can see you trying to hide, you'll get a
38 message, even when you can't see that other person. 73 message, even when you can't see that other person.
39- 2) hiding exp is always 1, independant of how difficult it is to hide 74- 2) hiding exp is always 1, independant of how difficult it is to hide
40- 3) jumping into monsters does no damage, even though it's supposed to 75- 3) jumping into monsters does no damage, even though it's supposed to
41 be an attack (mentioned before). You also get no exp for this 76 be an attack (mentioned before). You also get no exp for this
42- 10) (feature request): bug/typo/idea commands to automatically log 77- 10) (feature request): bug/typo/idea commands to automatically log
43 your comments, with the mentioning of the current map (and perhaps an 78 your comments, with the mentioning of the current map (and perhaps an
44 item, if you do 'bug <item>'). 79 item, if you do 'bug <item>').
45
46"workarounded" but not solved:
47(- IMPORTANT: move widgets to integer coordinates - fix containers!)
48(- pango fontsize measure and decrease to achieve real pixel height)
49 80
50set_face 4783 => 70 81set_face 4783 => 70
51libpng warning: Ignoring gAMA chunk with gamma=0 82libpng warning: Ignoring gAMA chunk with gamma=0
52allocating id 71 83allocating id 71
53OK 84OK

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