ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.53 by root, Wed May 17 10:12:21 2006 UTC vs.
Revision 1.108 by root, Fri Jun 2 02:21:48 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: where did the window titles go, damnit?
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: inventory update must be incremental (too slow) (really? check) 13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: statusbox update timer
17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
21 (mostly fixed, but still there: displays list and texture uploads do not go well together)
22- IMPORTANT:_ map feedback... e.g. when clicking on it
14- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
15 b) widget layout is nontrivial as to not obscure map 24 (remaining things to do: testing, seems not to work reliably?)
16 c) need better way to center map then middle-button, maybe map overview
17 (but updates will be slow UPDATE updates are not at all slow).
18- IMPORTANT: animate faces in inventory etc.
19- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
20- IMPORTANT: verify and correct connection-dependent texture management
21 25
22should be solved/investitaged before release: 26should be solved/investitaged before release:
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- cairo/win32 looks like shit (premultiplied alpha bug?)
23- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
24 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
25- remove wrap_mode hack from texture and make it a per-texture operation 33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
26- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats (maybe not?)
27- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
30- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
31- better window management (feedback) 41- better window management (graphical feedback)
32- look into extendedmapinfo 42- the player weight somehow updates strangely when dropping/picking up
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
34 43
35low priority: 44low priority:
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes.
36- player list from server for tell etc. commands 54- player list from server for tell etc. commands
37- examine etc., should use extendeddrawinfo or sth. similar 55- examine etc., should use extendeddrawinfo or sth. similar
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
40- performance: use texture collections for upstream server data instead if gobs 58- performance: use texture collections for upstream server data instead if gobs

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines