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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.42 by root, Fri Apr 28 09:22:00 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: map scroll darken code does not work 312:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 412:17 <@schmorp> will have to do that for gce too
5 from the map widget. 512:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly
7- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent) 12 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 16- IMPORTANT: animate faces in inventory etc.
14- labels have an extra " " at the end that affects size calculations(?) 17
15- label needs "expected char size" 18should be solved/investitaged before release:
16- make font description copy: font size changes hurt A LOT (really?) 19- remove wrap_mode hack from texture and make it a per-texture operation
17- toplevel should enforce that windows always be partially visible 20- enter runmode when cursor-key repeats
21- mapmap (overview)
22 - scroll visible area
23- save only dirty cached maps, and save dirty maps != current map
24- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
25- mesa-rendering of textview shows only garbage and/or another texture
18- maybe move window managing functionality into toplevel 26- maybe move window managing functionality into toplevel
27- look into extendeddrawinfo and extendedmapinfo
19 28
29low priority:
30- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32- performance: use texture collections for upstream server data instead if gobs
33 of small textures.
34- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35 affect neighbouring visible pixels (border bleeding).
36- pango fontsize measure and decrease to achieve real pixel height
37
38TEMPORARY SERVER TODO:
39- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
20- cavehippo wants hashstring to be changed to hash name 47- cavehippo wants hashstring to be changed to hash name
21 48- pippij wants playerstealing to work between hostile players
22"workarounded" but not solved: 49- schmorp wants to rework the who output format
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 50- attempt_jump tries to kick jumped-into monster,s but doesn't work
24(- pango fontsize measure and decrease to achieve real pixel height) 51- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to
55 be an attack (mentioned before). You also get no exp for this
56- 10) (feature request): bug/typo/idea commands to automatically log
57 your comments, with the mentioning of the current map (and perhaps an
58 item, if you do 'bug <item>').
25 59
26set_face 4783 => 70 60set_face 4783 => 70
27libpng warning: Ignoring gAMA chunk with gamma=0 61libpng warning: Ignoring gAMA chunk with gamma=0
28allocating id 71 62allocating id 71
29OK 63OK

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