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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.110 by elmex, Fri Jun 2 16:27:27 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
11- IMPORTANT: save map shift in config. 14- IMPORTANT: save map shift in config.
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches 15- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?) 16 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves. 17- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer? 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer 19- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates 20- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up) 21- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25 (remaining things to do: testing, seems not to work reliably?)
26 25
27- binding window and editor layout broken for long recordings 26- binding window and editor layout broken for long recordings
28- sorted spell dialog 27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
29- minor: skill list which shows XP and lets u bind stuff 28- minor: skill list which shows XP and lets u bind stuff
30 29
31should be solved/investitaged before release: 30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
32- log messages received and commands sent to ~/.crossfire/log.$ip 33- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that 34- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner 35- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?) 36- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45- maybe move window managing functionality into toplevel 46- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 47- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up 48- the player weight somehow updates strangely when dropping/picking up
48 49
49low priority: 50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster, 54- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 55 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 56- textview should not snap to bottom on resize.
54- alt+cursor == diagonal 57- alt+cursor == diagonal

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