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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.110 by elmex, Fri Jun 2 16:27:27 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: save map shift in config.
12 (maybe also for floorbox) 12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
15- IMPORTANT: lose/regain mapping might clear messgae log 22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
16 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?)
18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
19- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
21- IMPORTANT: '.' in map should repeat last command
22- important: center and improve dialogs (create cFClient::UI::Dialog)
23- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
24- IMPORTANT: inventory update must be incremental (too slow) (really? check)
25- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
26 b) widget layout is nontrivial as to not obscure map 25 (remaining things to do: testing, seems not to work reliably?)
27 c) need better way to center map then middle-button, maybe map overview 26
28 (but updates will be slow UPDATE updates are not at all slow). 27- binding window and editor layout broken for long recordings
29- IMPORTANT: animate faces in inventory etc. 28- sorted spell dialog
30- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 29- minor: skill list which shows XP and lets u bind stuff
31- IMPORTANT: verify and correct connection-dependent texture management
32- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
33- IMPORTANT: message log slider goes too far down.
34- IMPORTANT: focus mapwidget on login
35- IMPORTANT: font reconfigure works very badly.
36 30
37should be solved/investitaged before release: 31should be solved/investitaged before release:
32- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner
38- cairo/win32 looks like shit (premultiplied alpha bug?) 35- cairo/win32 looks like shit (premultiplied alpha bug?)
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, pressing login with connection refused, then close window) 37 (after starting, press quit)
41- flopper/menu imrpovement: 38- flopper/menu imrpovement:
42 * things that are menus should act more like menus 39 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used 40- better focus management: put focus onto active windows, remove it again later
44- add menu itemds for inventory items: mark/inscribe etc. 41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- remove wrap_mode hack from texture and make it a per-texture operation
46- enter runmode when cursor-key repeats 42- enter runmode when cursor-key repeats (maybe not?)
47- mapmap (overview) - scroll visible area by clicking/dragging 43- mapmap (overview) - scroll visible area by clicking/dragging
48- save only dirty cached maps, and save dirty maps != current map
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
51- better window management (feedback) 46- better window management (graphical feedback)
52- look into extendedmapinfo 47- the player weight somehow updates strangely when dropping/picking up
53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
54 48
55low priority: 49low priority:
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 58- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 59- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar 60- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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