--- deliantra/Deliantra-Client/TODO 2006/06/02 20:54:24 1.112 +++ deliantra/Deliantra-Client/TODO 2006/06/03 21:59:55 1.116 @@ -8,8 +8,7 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: move most everything into Setup-dialog with subdialogs. -- IMPORTANT: save map shift in config. +- IMPORTANT: invite (and maybe others) _need_ to be documented - IMPORTANT: message log window often loses contents after refreshes/res switches (m,aybe not, maybe after loging out and in again?) - IMPORTANT: toplevel geometry is not respected on moves. @@ -19,12 +18,15 @@ - IMPORTANT: history for completer (cursor-up) - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. - IMPORTANT:_ map feedback... e.g. when clicking on it +- IMPORTANT: stats window looks like shit initially (widget allocation?) - binding window and editor layout broken for long recordings - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction - minor: skill list which shows XP and lets u bind stuff should be solved/investitaged before release: +- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) + and add column titles (also for other tables like inventory and bindings) - log messages received and commands sent to ~/.crossfire/log.$ip - the binding editor should have a append-record mode or something like that - rethink message display in lower left corner @@ -52,7 +54,6 @@ - alt+cursor == diagonal - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map -- inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar