ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.75 by root, Wed May 24 03:29:38 2006 UTC vs.
Revision 1.112 by root, Fri Jun 2 20:54:24 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: move most everything into Setup-dialog with subdialogs.
12 (maybe also for floorbox) 12- IMPORTANT: save map shift in config.
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14- IMPORTANT: lose/regain mapping might clear messgae log 14 (m,aybe not, maybe after loging out and in again?)
15 (maybe this happens when its being updated when the window isn't mapped => no 15- IMPORTANT: toplevel geometry is not respected on moves.
16 window context?) 16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17 (this might be fixed now, watch out for it) 17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: ' and " and / should go into compketer :) 22
20- IMPORTANT: '.' in map should repeat last command 23- binding window and editor layout broken for long recordings
21- IMPORTANT: user interface (window positions etc.) should be saved, but 24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22 b) widget layout is nontrivial as to not obscure map 25- minor: skill list which shows XP and lets u bind stuff
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: focus mapwidget on login
26- IMPORTANT: font reconfigure works very badly.
27 26
28should be solved/investitaged before release: 27should be solved/investitaged before release:
29- auto-download of all faces from the server in the bg. 28- log messages received and commands sent to ~/.crossfire/log.$ip
30- many sliders should have labels attached. 29- the binding editor should have a append-record mode or something like that
31- widgets need to know about their visibility. the inventory 30- rethink message display in lower left corner
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, pressing login with connection refused, then close window) 33 (after starting, press quit)
36- flopper/menu imrpovement: 34- flopper/menu imrpovement:
37 * things that are menus should act more like menus 35 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used 36- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items: mark/inscribe etc. 37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
46 44
47low priority: 45low priority:
46- win32, fow_tetxure sometimes nukes other textures
47 (mostly fixed, but still there: displays list and texture uploads do not go well together)
48- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
49- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize.
48- alt+2cursor == diagonal 52- alt+cursor == diagonal
49- look into extendedmapinfo 53- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check) 55- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands 57- player list from server for tell etc. commands

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines