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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.113 by root, Sat Jun 3 01:47:12 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
7- IMPORTANT: user interface (window positions etc.) should be saved, but 10
8 a) switching modes clears/recreates all widgets (has to, as parameters 11- IMPORTANT: invite (and maybe others) _need_ to be documented
9 are not resolution-independent) 12- IMPORTANT: move most everything into Setup-dialog with subdialogs.
10 b) widget layout is nontrivial as to not obscure map 13- IMPORTANT: save map shift in config.
11 c) need better way to center map then middle-button, maybe map overview 14- IMPORTANT: message log window often loses contents after refreshes/res switches
12 (but updates will be slow UPDATE updates are not at all slow). 15 (m,aybe not, maybe after loging out and in again?)
13- labels are generally shown too small 16- IMPORTANT: toplevel geometry is not respected on moves.
14- labels have an extra " " at the end that affects size calculations(?) 17- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- label needs "expected char size" 18- IMPORTANT: statusbox update timer
16- make font description copy: font size changes hurt A LOT (really?) 19- IMPORTANT: statusbox tooltip must not go away on updates
17- toplevel should enforce that windows always be partially visible 20- IMPORTANT: history for completer (cursor-up)
21- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
22- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: stats window looks like shit initially (widget allocation?)
24
25- binding window and editor layout broken for long recordings
26- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
27- minor: skill list which shows XP and lets u bind stuff
28
29should be solved/investitaged before release:
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that
32- rethink message display in lower left corner
33- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- flopper/menu imrpovement:
37 * things that are menus should act more like menus
38- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- enter runmode when cursor-key repeats (maybe not?)
41- mapmap (overview) - scroll visible area by clicking/dragging
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
18- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
44- better window management (graphical feedback)
45- the player weight somehow updates strangely when dropping/picking up
19 46
20- cavehippo wants hashstring to be changed to hash name 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
63- performance: use texture collections for upstream server data instead if gobs
64 of small textures.
65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding).
67- pango fontsize measure and decrease to achieve real pixel height
21 68
22"workarounded" but not solved: 69TEMPORARY SERVER TODO:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 70- palyer peaceful setting should be independen of game peaceful setting
24(- pango fontsize measure and decrease to achieve real pixel height) 71 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown
73 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown).
75- pippij wants playerstealing to work between hostile players
76- attempt_jump tries to kick jumped-into monster,s but doesn't work
77- 1) If you hide, and someone can see you trying to hide, you'll get a
78 message, even when you can't see that other person.
79- 2) hiding exp is always 1, independant of how difficult it is to hide
80- 3) jumping into monsters does no damage, even though it's supposed to
81 be an attack (mentioned before). You also get no exp for this
82- 10) (feature request): bug/typo/idea commands to automatically log
83 your comments, with the mentioning of the current map (and perhaps an
84 item, if you do 'bug <item>').
25 85
26set_face 4783 => 70 86set_face 4783 => 70
27libpng warning: Ignoring gAMA chunk with gamma=0 87libpng warning: Ignoring gAMA chunk with gamma=0
28allocating id 71 88allocating id 71
29OK 89OK

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