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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.101 by elmex, Wed May 31 10:15:32 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: save map shift in config.
15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
11- IMPORTANT: toplevel geometry is not respected on moves. 17- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer 19- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 20- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up) 21- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 24- IMPORTANT: stats window looks like shit initially (widget allocation?)
22 b) widget layout is nontrivial as to not obscure map 25
23 c) need better way to center map then middle-button, maybe map overview 26- binding window and editor layout broken for long recordings
24 (but updates will be slow UPDATE updates are not at all slow). 27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
25 29
26should be solved/investitaged before release: 30should be solved/investitaged before release:
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- the binding editor should have a append-record mode or something like that
27- rethink message display in lower left corner 33- rethink message display in lower left corner
28- the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?) 34- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 36 (after starting, press quit)
33- flopper/menu imrpovement: 37- flopper/menu imrpovement:
34 * things that are menus should act more like menus 38 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used 39- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items: mark/inscribe etc. 40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
38- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
42- better window management (graphical feedback) 45- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up 46- the player weight somehow updates strangely when dropping/picking up
44 47
45low priority: 48low priority:
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster, 52- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 53 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize. 54- textview should not snap to bottom on resize.
49- alt+cursor == diagonal 55- alt+cursor == diagonal
50- look into extendedmapinfo 56- look into extendedmapinfo

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