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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.53 by root, Wed May 17 10:12:21 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: inventory update must be incremental (too slow) (really? check) 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: user interface (window positions etc.) should be saved, but 14- IMPORTANT: save map shift in config.
15 b) widget layout is nontrivial as to not obscure map 15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 c) need better way to center map then middle-button, maybe map overview 16 (m,aybe not, maybe after loging out and in again?)
17 (but updates will be slow UPDATE updates are not at all slow). 17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: animate faces in inventory etc. 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 19- IMPORTANT: statusbox update timer
20- IMPORTANT: verify and correct connection-dependent texture management 20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
21 29
22should be solved/investitaged before release: 30should be solved/investitaged before release:
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- the binding editor should have a append-record mode or something like that
33- rethink message display in lower left corner
34- cairo/win32 looks like shit (premultiplied alpha bug?)
23- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
24 (after starting, pressing login with connection refused, then close window) 36 (after starting, press quit)
25- remove wrap_mode hack from texture and make it a per-texture operation 37- flopper/menu imrpovement:
38 * things that are menus should act more like menus
39- better focus management: put focus onto active windows, remove it again later
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
26- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats (maybe not?)
27- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
30- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
31- better window management (feedback) 45- better window management (graphical feedback)
32- look into extendedmapinfo 46- the player weight somehow updates strangely when dropping/picking up
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
34 47
35low priority: 48low priority:
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- inventory update must be incremental (too slow) (really? check)
59- try to synchronize local animation speed with server updates to save on screen refreshes.
36- player list from server for tell etc. commands 60- player list from server for tell etc. commands
37- examine etc., should use extendeddrawinfo or sth. similar 61- examine etc., should use extendeddrawinfo or sth. similar
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 63- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
40- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs

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