--- deliantra/Deliantra-Client/TODO 2006/06/02 16:27:27 1.110 +++ deliantra/Deliantra-Client/TODO 2006/06/03 02:32:34 1.115 @@ -8,8 +8,10 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it +- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list). +- IMPORTANT: invite (and maybe others) _need_ to be documented +- IMPORTANT: move most everything into Setup-dialog with subdialogs. - IMPORTANT: save map shift in config. -- IMPORTANT: where did the window titles go, damnit? - IMPORTANT: message log window often loses contents after refreshes/res switches (m,aybe not, maybe after loging out and in again?) - IMPORTANT: toplevel geometry is not respected on moves. @@ -18,17 +20,16 @@ - IMPORTANT: statusbox tooltip must not go away on updates - IMPORTANT: history for completer (cursor-up) - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. -- IMPORTANT: win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) - (remaining things to do: testing, seems not to work reliably?) +- IMPORTANT: stats window looks like shit initially (widget allocation?) - binding window and editor layout broken for long recordings -- sorted spell dialog +- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction - minor: skill list which shows XP and lets u bind stuff should be solved/investitaged before release: +- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) + and add column titles (also for other tables like inventory and bindings) - log messages received and commands sent to ~/.crossfire/log.$ip - the binding editor should have a append-record mode or something like that - rethink message display in lower left corner @@ -47,6 +48,8 @@ - the player weight somehow updates strangely when dropping/picking up low priority: +- win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all").