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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.35 by root, Mon Apr 24 11:54:25 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: save map shift in config.
15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: statusbox update timer
20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
8 25
9- IMPORTANT: slider should clip to valid range properly 26- binding window and editor layout broken for long recordings
10- IMPORTANT: user interface (window positions etc.) should be saved, but 27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
11 a) switching modes clears/recreates all widgets (has to, as parameters 28- minor: skill list which shows XP and lets u bind stuff
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16 29
30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- the binding editor should have a append-record mode or something like that
35- rethink message display in lower left corner
36- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41- better focus management: put focus onto active windows, remove it again later
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
17- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats (maybe not?)
18- mapmap (overview) 44- mapmap (overview) - scroll visible area by clicking/dragging
19 - convetr to real window 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20 - draw rectangle around visible area 46- maybe move window managing functionality into toplevel
21 - scroll visible area 47- better window management (graphical feedback)
22 - make size configurable/reesizable 48- the player weight somehow updates strangely when dropping/picking up
23- use real mapmap size in map caching, not hardcoded 250 size 49
50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize.
57- alt+cursor == diagonal
58- look into extendedmapinfo
24- save only dirty cached maps, and save dirty maps != current map 59- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 60- inventory update must be incremental (too slow) (really? check)
26- the stats for the gauges which get into the stats_update function are somehow weird 61- try to synchronize local animation speed with server updates to save on screen refreshes.
62- player list from server for tell etc. commands
63- examine etc., should use extendeddrawinfo or sth. similar
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 66- performance: use texture collections for upstream server data instead if gobs
29- mesa-rendering of textview shows only garbage and/or another texture 67 of small textures.
30- label needs "expected char width" 68- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
31- toplevel should enforce that windows always be partially visible 69 affect neighbouring visible pixels (border bleeding).
32- maybe move window managing functionality into toplevel 70- pango fontsize measure and decrease to achieve real pixel height
33- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :)
35 71
36TEMPORARY SERVER TODO: 72TEMPORARY SERVER TODO:
37- palyer peaceful setting should be independen of game peaceful setting 73- palyer peaceful setting should be independen of game peaceful setting
38 (i.e. one should be able to become hostile against guards but still 74 (i.e. one should be able to become hostile against guards but still
39 be peaceful - the palyer peaceful would be toggled by priests and shown 75 be peaceful - the palyer peaceful would be toggled by priests and shown
40 in who, the game peaceful steting would be toggled by the peaceful command 76 in who, the game peaceful steting would be toggled by the peaceful command
41 but not otherwise shown). 77 but not otherwise shown).
42- run flawfinder on cf
43- disable old socket mode in server
44- implement suicide command for server
45- cavehippo wants hashstring to be changed to hash name
46- pippij wants playerstealing to work between hostile players 78- pippij wants playerstealing to work between hostile players
47- schmorp wants to rework the who output format
48- attempt_jump tries to kick jumped-into monster,s but doesn't work 79- attempt_jump tries to kick jumped-into monster,s but doesn't work
49- 1) If you hide, and someone can see you trying to hide, you'll get a 80- 1) If you hide, and someone can see you trying to hide, you'll get a
50 message, even when you can't see that other person. 81 message, even when you can't see that other person.
51- 2) hiding exp is always 1, independant of how difficult it is to hide 82- 2) hiding exp is always 1, independant of how difficult it is to hide
52- 3) jumping into monsters does no damage, even though it's supposed to 83- 3) jumping into monsters does no damage, even though it's supposed to
53 be an attack (mentioned before). You also get no exp for this 84 be an attack (mentioned before). You also get no exp for this
54- 10) (feature request): bug/typo/idea commands to automatically log 85- 10) (feature request): bug/typo/idea commands to automatically log
55 your comments, with the mentioning of the current map (and perhaps an 86 your comments, with the mentioning of the current map (and perhaps an
56 item, if you do 'bug <item>'). 87 item, if you do 'bug <item>').
57
58"workarounded" but not solved:
59(- IMPORTANT: move widgets to integer coordinates - fix containers!)
60(- pango fontsize measure and decrease to achieve real pixel height)
61 88
62set_face 4783 => 70 89set_face 4783 => 70
63libpng warning: Ignoring gAMA chunk with gamma=0 90libpng warning: Ignoring gAMA chunk with gamma=0
64allocating id 71 91allocating id 71
65OK 92OK

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