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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.5 by root, Wed Apr 12 02:05:45 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: save map shift in config.
15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: statusbox update timer
20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
29
30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- the binding editor should have a append-record mode or something like that
35- rethink message display in lower left corner
36- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41- better focus management: put focus onto active windows, remove it again later
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43- enter runmode when cursor-key repeats (maybe not?)
44- mapmap (overview) - scroll visible area by clicking/dragging
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- maybe move window managing functionality into toplevel
47- better window management (graphical feedback)
48- the player weight somehow updates strangely when dropping/picking up
49
50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize.
57- alt+cursor == diagonal
58- look into extendedmapinfo
59- save only dirty cached maps, and save dirty maps != current map
60- inventory update must be incremental (too slow) (really? check)
61- try to synchronize local animation speed with server updates to save on screen refreshes.
62- player list from server for tell etc. commands
63- examine etc., should use extendeddrawinfo or sth. similar
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
66- performance: use texture collections for upstream server data instead if gobs
67 of small textures.
68- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
69 affect neighbouring visible pixels (border bleeding).
1- pango fontsize measure and decrease to achieve real pixel height 70- pango fontsize measure and decrease to achieve real pixel height
2- label needs "expected char size" 71
3- make font description copy: font size changes hurt A LOT 72TEMPORARY SERVER TODO:
73- palyer peaceful setting should be independen of game peaceful setting
74 (i.e. one should be able to become hostile against guards but still
75 be peaceful - the palyer peaceful would be toggled by priests and shown
76 in who, the game peaceful steting would be toggled by the peaceful command
77 but not otherwise shown).
78- pippij wants playerstealing to work between hostile players
79- attempt_jump tries to kick jumped-into monster,s but doesn't work
80- 1) If you hide, and someone can see you trying to hide, you'll get a
81 message, even when you can't see that other person.
82- 2) hiding exp is always 1, independant of how difficult it is to hide
83- 3) jumping into monsters does no damage, even though it's supposed to
84 be an attack (mentioned before). You also get no exp for this
85- 10) (feature request): bug/typo/idea commands to automatically log
86 your comments, with the mentioning of the current map (and perhaps an
87 item, if you do 'bug <item>').
88
89set_face 4783 => 70
90libpng warning: Ignoring gAMA chunk with gamma=0
91allocating id 71
92OK
93set_face 4782 => 71
94libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 72
96OK
97set_face 4781 => 72
98libpng warning: Ignoring gAMA chunk with gamma=0
99allocating id 73
100OK
101set_face 4784 => 73
102libpng warning: Ignoring gAMA chunk with gamma=0
103

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