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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.64 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: lose/regain mapping might clear messgae log 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12 (maybe this happens when its being updated when the window isn't mapped => no 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13 window context?) 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 14- IMPORTANT: save map shift in config.
15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: statusbox update timer
20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 24- IMPORTANT: stats window looks like shit initially (widget allocation?)
17- IMPORTANT: '.' in map should repeat last command 25
18- important: center and improve dialogs (create cFClient::UI::Dialog) 26- binding window and editor layout broken for long recordings
19- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
20- IMPORTANT: inventory update must be incremental (too slow) (really? check) 28- minor: skill list which shows XP and lets u bind stuff
21- IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: animate faces in inventory etc.
26- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
27- IMPORTANT: verify and correct connection-dependent texture management
28- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
29- IMPORTANT: message log slider goes too far down.
30- IMPORTANT: focus mapwidget on login
31- IMPORTANT: font reconfigure works very badly.
32 29
33should be solved/investitaged before release: 30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- the binding editor should have a append-record mode or something like that
35- rethink message display in lower left corner
34- cairo/win32 looks like shit (premultiplied alpha bug?) 36- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, pressing login with connection refused, then close window) 38 (after starting, press quit)
37- flopper/menu imrpovement: 39- flopper/menu imrpovement:
38 * things that are menus should act more like menus 40 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used 41- better focus management: put focus onto active windows, remove it again later
40- add menu itemds for inventory items: mark/inscribe etc. 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- remove wrap_mode hack from texture and make it a per-texture operation
42- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats (maybe not?)
43- mapmap (overview) - scroll visible area by clicking/dragging 44- mapmap (overview) - scroll visible area by clicking/dragging
44- save only dirty cached maps, and save dirty maps != current map
45- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- maybe move window managing functionality into toplevel 46- maybe move window managing functionality into toplevel
47- better window management (feedback) 47- better window management (graphical feedback)
48- look into extendedmapinfo 48- the player weight somehow updates strangely when dropping/picking up
49- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
50 49
51low priority: 50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize.
57- alt+cursor == diagonal
58- look into extendedmapinfo
59- save only dirty cached maps, and save dirty maps != current map
60- inventory update must be incremental (too slow) (really? check)
61- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands 62- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar 63- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs

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