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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.116 by root, Sat Jun 3 21:59:55 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
7- IMPORTANT: user interface (window positions etc.) should be saved, but 10
8 a) switching modes clears/recreates all widgets (has to, as parameters 11- IMPORTANT: invite (and maybe others) _need_ to be documented
9 are not resolution-independent) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
10 b) widget layout is nontrivial as to not obscure map 13 (m,aybe not, maybe after loging out and in again?)
11 c) need better way to center map then middle-button, maybe map overview 14- IMPORTANT: toplevel geometry is not respected on moves.
12 (but updates will be slow UPDATE updates are not at all slow). 15- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- labels are generally shown too small 16- IMPORTANT: statusbox update timer
14- labels have an extra " " at the end that affects size calculations(?) 17- IMPORTANT: statusbox tooltip must not go away on updates
15- label needs "expected char size" 18- IMPORTANT: history for completer (cursor-up)
16- make font description copy: font size changes hurt A LOT (really?) 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- toplevel should enforce that windows always be partially visible 20- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: stats window looks like shit initially (widget allocation?)
22
23- binding window and editor layout broken for long recordings
24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
26
27should be solved/investitaged before release:
28- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
29 and add column titles (also for other tables like inventory and bindings)
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that
32- rethink message display in lower left corner
33- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- flopper/menu imrpovement:
37 * things that are menus should act more like menus
38- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- enter runmode when cursor-key repeats (maybe not?)
41- mapmap (overview) - scroll visible area by clicking/dragging
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
18- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
44- better window management (graphical feedback)
45- the player weight somehow updates strangely when dropping/picking up
19 46
20- cavehippo wants hashstring to be changed to hash name 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
21 67
22"workarounded" but not solved: 68TEMPORARY SERVER TODO:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 69- palyer peaceful setting should be independen of game peaceful setting
24(- pango fontsize measure and decrease to achieve real pixel height) 70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
74- pippij wants playerstealing to work between hostile players
75- attempt_jump tries to kick jumped-into monster,s but doesn't work
76- 1) If you hide, and someone can see you trying to hide, you'll get a
77 message, even when you can't see that other person.
78- 2) hiding exp is always 1, independant of how difficult it is to hide
79- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
25 84
26set_face 4783 => 70 85set_face 4783 => 70
27libpng warning: Ignoring gAMA chunk with gamma=0 86libpng warning: Ignoring gAMA chunk with gamma=0
28allocating id 71 87allocating id 71
29OK 88OK

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