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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.111 by elmex, Fri Jun 2 19:03:42 2006 UTC vs.
Revision 1.116 by root, Sat Jun 3 21:59:55 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: save map shift in config. 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches 12- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?) 13 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves. 14- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer? 15- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer 16- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates 17- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up) 18- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 21- IMPORTANT: stats window looks like shit initially (widget allocation?)
25 (remaining things to do: testing, seems not to work reliably?)
26 22
27- binding window and editor layout broken for long recordings 23- binding window and editor layout broken for long recordings
28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
29- minor: skill list which shows XP and lets u bind stuff 25- minor: skill list which shows XP and lets u bind stuff
30 26
31should be solved/investitaged before release: 27should be solved/investitaged before release:
28- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
29 and add column titles (also for other tables like inventory and bindings)
32- log messages received and commands sent to ~/.crossfire/log.$ip 30- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that 31- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner 32- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?) 33- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 44- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up 45- the player weight somehow updates strangely when dropping/picking up
48 46
49low priority: 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal 54- alt+cursor == diagonal
55- look into extendedmapinfo 55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map 56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes. 57- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands 58- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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