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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.58 by root, Wed May 17 22:59:13 2006 UTC vs.
Revision 1.116 by root, Sat Jun 3 21:59:55 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: lose/regain mapping might clear messgae log 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: '.' in map should repeat last command 13 (m,aybe not, maybe after loging out and in again?)
14- important: center and improve dialogs (create cFClient::UI::Dialog) 14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 15- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: inventory update must be incremental (too slow) (really? check) 16- IMPORTANT: statusbox update timer
17- IMPORTANT: user interface (window positions etc.) should be saved, but 17- IMPORTANT: statusbox tooltip must not go away on updates
18 b) widget layout is nontrivial as to not obscure map 18- IMPORTANT: history for completer (cursor-up)
19 c) need better way to center map then middle-button, maybe map overview 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20 (but updates will be slow UPDATE updates are not at all slow). 20- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: animate faces in inventory etc. 21- IMPORTANT: stats window looks like shit initially (widget allocation?)
22- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 22
23- IMPORTANT: verify and correct connection-dependent texture management 23- binding window and editor layout broken for long recordings
24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
24 26
25should be solved/investitaged before release: 27should be solved/investitaged before release:
28- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
29 and add column titles (also for other tables like inventory and bindings)
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that
32- rethink message display in lower left corner
33- cairo/win32 looks like shit (premultiplied alpha bug?)
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, pressing login with connection refused, then close window) 35 (after starting, press quit)
28- flopper/menu imrpovement: 36- flopper/menu imrpovement:
29 * things that are menus should act more like menus 37 * things that are menus should act more like menus
30 * inmventory etc. should fade-in automatically when used 38- better focus management: put focus onto active windows, remove it again later
31- add menu itemds for inventory items: mark/inscribe etc. 39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
32- remove wrap_mode hack from texture and make it a per-texture operation
33- enter runmode when cursor-key repeats 40- enter runmode when cursor-key repeats (maybe not?)
34- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
35- save only dirty cached maps, and save dirty maps != current map
36- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
38- better window management (feedback) 44- better window management (graphical feedback)
39- look into extendedmapinfo 45- the player weight somehow updates strangely when dropping/picking up
40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41 46
42low priority: 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- try to synchronize local animation speed with server updates to save on screen refreshes.
43- player list from server for tell etc. commands 58- player list from server for tell etc. commands
44- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
45- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
46- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
47- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs

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