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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.63 by root, Thu May 18 16:53:55 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: lose/regain mapping might clear messgae log 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12 (maybe this happens when its being updated when the window isn't mapped => no 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13 window context?) 13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
17- IMPORTANT: '.' in map should repeat last command 21
18- important: center and improve dialogs (create cFClient::UI::Dialog) 22- binding window and editor layout broken for long recordings
19- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
20- IMPORTANT: inventory update must be incremental (too slow) (really? check) 24- minor: skill list which shows XP and lets u bind stuff
21- IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: animate faces in inventory etc.
26- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
27- IMPORTANT: verify and correct connection-dependent texture management
28 25
29should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
32- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
32- flopper/menu imrpovement: 35- flopper/menu imrpovement:
33 * things that are menus should act more like menus 36 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used 37- better focus management: put focus onto active windows, remove it again later
35- add menu itemds for inventory items: mark/inscribe etc. 38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
36- remove wrap_mode hack from texture and make it a per-texture operation
37- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
39- save only dirty cached maps, and save dirty maps != current map
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
42- better window management (feedback) 43- better window management (graphical feedback)
43- look into extendedmapinfo 44- the player weight somehow updates strangely when dropping/picking up
44- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
45 45
46low priority: 46low priority:
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- try to synchronize local animation speed with server updates to save on screen refreshes.
47- player list from server for tell etc. commands 57- player list from server for tell etc. commands
48- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
49- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
50- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
51- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs

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