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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.81 by root, Thu May 25 03:24:29 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: invite (and maybe others) _need_ to be documented
12- IMPORTANT: message log window often loses contents after refreshes/res switches
13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
11- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
12- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 (mostly fixed, but still there: displays list and texture uploads do not go well together)
15- IMPORTANT: lose/regain mapping might clear messgae log
16 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?)
18 (this might be fixed now, watch out for it)
19- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
20- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
22 b) widget layout is nontrivial as to not obscure map 21
23 c) need better way to center map then middle-button, maybe map overview 22- binding window and editor layout broken for long recordings
24 (but updates will be slow UPDATE updates are not at all slow). 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24- minor: skill list which shows XP and lets u bind stuff
25 25
26should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
27- rethink message display in lower left corner 31- rethink message display in lower left corner
28- auto-download of all faces from the server in the bg.
29- many sliders should have labels attached.
30- widgets need to know about their visibility. the inventory
31 completely redraws itself on every animation change, even when its not visible.
32- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit) 34 (after starting, press quit)
35- flopper/menu imrpovement: 35- flopper/menu imrpovement:
36 * things that are menus should act more like menus 36 * things that are menus should act more like menus
37 * inmventory etc. should fade-in automatically when used 37- better focus management: put focus onto active windows, remove it again later
38- add menu itemds for inventory items: mark/inscribe etc. 38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39- remove wrap_mode hack from texture and make it a per-texture operation
40- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats (maybe not?)
41- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
44- better window management (graphical feedback) 43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
45 45
46low priority: 46low priority:
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize. 52- textview should not snap to bottom on resize.
48- alt+2cursor == diagonal 53- alt+cursor == diagonal
49- look into extendedmapinfo 54- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands 57- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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