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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.9 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: user interface (window positions etc.) should be saved, but 612:17 <@schmorp> i do list all libs manually for pclient
4 a) switching modes clears/Recreates all widgets (has to, as parameters 712:17 <@schmorp> will have to do that for gce too
5 are not resolution-independent) 812:17 <@schmorp> remind me of it
6 b) widget layout is nontrivial as to not obscure map 912:17 <@schmorp> qwhen i next bundle it
7 c) need better way to center map then middle-button, maybe map overview 10
8 (but updates will be slow). 11- IMPORTANT: invite (and maybe others) _need_ to be documented
9- label needs "expected char size" 12- IMPORTANT: message log window often loses contents after refreshes/res switches
10- make font description copy: font size changes hurt A LOT 13 (m,aybe not, maybe after loging out and in again?)
11- toplevel should enforce that windows always be partially visible 14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21
22- binding window and editor layout broken for long recordings
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24- minor: skill list which shows XP and lets u bind stuff
25
26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
32- cairo/win32 looks like shit (premultiplied alpha bug?)
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- flopper/menu imrpovement:
36 * things that are menus should act more like menus
37- better focus management: put focus onto active windows, remove it again later
38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39- enter runmode when cursor-key repeats (maybe not?)
40- mapmap (overview) - scroll visible area by clicking/dragging
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
12- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
13 45
14"workarounded" but not solved: 46low priority:
15(- IMPORTANT: move widgets to integer coordinates - fix containers!) 47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
16(- pango fontsize measure and decrease to achieve real pixel height) 65- pango fontsize measure and decrease to achieve real pixel height
66
67TEMPORARY SERVER TODO:
68- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
73- pippij wants playerstealing to work between hostile players
74- attempt_jump tries to kick jumped-into monster,s but doesn't work
75- 1) If you hide, and someone can see you trying to hide, you'll get a
76 message, even when you can't see that other person.
77- 2) hiding exp is always 1, independant of how difficult it is to hide
78- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
83
84set_face 4783 => 70
85libpng warning: Ignoring gAMA chunk with gamma=0
86allocating id 71
87OK
88set_face 4782 => 71
89libpng warning: Ignoring gAMA chunk with gamma=0
90allocating id 72
91OK
92set_face 4781 => 72
93libpng warning: Ignoring gAMA chunk with gamma=0
94allocating id 73
95OK
96set_face 4784 => 73
97libpng warning: Ignoring gAMA chunk with gamma=0
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