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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.118 by root, Sat Jun 3 23:47:46 2006 UTC vs.
Revision 1.168 by root, Sun Jun 18 17:13:25 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: login host widget not updated correctly. 11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
12- IMPORTANT: invite (and maybe others) _need_ to be documented 12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
13- IMPORTANT: message log window often loses contents after refreshes/res switches 13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex)
14 (m,aybe not, maybe after loging out and in again?) 14- IMPORTANT: recording multiple macros results in only one macro recorded
15- IMPORTANT: toplevel geometry is not respected on moves. 15- IMPORTANT: texture reload not working on scaras machine (maybe now)
16- IMPORTANT: statusbox update timer 16- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
17- IMPORTANT: statusbox tooltip must not go away on updates 17- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so
18- IMPORTANT: history for completer (cursor-up) 18 we can add profiles *later*.
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21 19
20should be solved/investitaged before BETA release:
21- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
22- the binding dialog is sometimes behind all windows
23- maybe support mb4/mb5 on selected widgets to facilitate scrolling
24 (inventory, spell list, messge log...) => marc
25- add lmb mouse = cast, mmb2 = invoke or so to spell list.
26- maybe open the help viewer on the first start, or a simple dialog that
27 initially lists keybidings for gcfclient converts.
22- binding window and editor layout broken for long recordings 28- binding window and editor layout broken for long recordings
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24- minor: skill list which shows XP and lets u bind stuff 29- minor: skill list which shows XP and lets u bind stuff
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- mapmap (overview) - scroll visible area by clicking/dragging
33- maybe move window managing functionality into toplevel: better window management (graphical feedback)
34- the player weight somehow updates strangely when dropping/picking up
35 (update: is this still the case?)
25 36
26should be solved/investitaged before release: 37should be solved/investigated before 1.0 release:
38- what happened to the dialog being shown when modifiera are pressed, showing
39 keybindings for this modifier?
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- enter runmode when cursor-key repeats (maybe not?)
43- better focus management: put focus onto active windows, remove it again later
44 (mainly to speed up gui interaction when map isn't important).
45- cairo/win32 looks like shit (premultiplied alpha bug?)
46 (despite horrendous efforts, this is likely not fixable except by building a custom
47 libcairo for win32).
48 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
49- the binding editor should have a append-record mode or something like that
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 50- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings) 51 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip 52- sliders do not change size after reconfigure.
30- the binding editor should have a append-record mode or something like that 53- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
31- rethink message display in lower left corner 54- investigate fill widget option.
32- cairo/win32 looks like shit (premultiplied alpha bug?)
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- win32, fow_tetxure sometimes nukes other textures 55- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together) 56 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 57- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
92allocating id 73 102allocating id 73
93OK 103OK
94set_face 4784 => 73 104set_face 4784 => 73
95libpng warning: Ignoring gAMA chunk with gamma=0 105libpng warning: Ignoring gAMA chunk with gamma=0
96 106
107 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
108 /*first pass*/
109 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
110 glDepthMask(FALSE); /*disable Z buffer*/
111 if (premultpliedTransparency)
112 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
113 else
114 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
115 /*render the object here*/
116
117 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
118 /*second pass*/
119 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
120 glDepthMask(FALSE); /*disable Z buffer*/
121 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
122 /*render the object with alpha replaced with 1-a*/
123
124 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
125 /*third pass*/
126 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
127 glDepthMask(TRUE); /*enable Z buffer*/
128 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
129 /*render the object with alpha replaced with 1*/
130
131

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