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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.56 by root, Wed May 17 20:21:27 2006 UTC vs.
Revision 1.119 by root, Sun Jun 4 00:16:11 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12 (m,aybe not, maybe after loging out and in again?)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13- IMPORTANT: toplevel geometry is not respected on moves.
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: statusbox update timer
15- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: statusbox tooltip must not go away on updates
16 b) widget layout is nontrivial as to not obscure map 16- IMPORTANT: history for completer (cursor-up)
17 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18 (but updates will be slow UPDATE updates are not at all slow). 18- IMPORTANT: stats window looks like shit initially (widget allocation?)
19- IMPORTANT: animate faces in inventory etc. 19
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 20- binding window and editor layout broken for long recordings
21- IMPORTANT: verify and correct connection-dependent texture management 21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22- minor: skill list which shows XP and lets u bind stuff
22 23
23should be solved/investitaged before release: 24should be solved/investitaged before release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
26 and add column titles (also for other tables like inventory and bindings)
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
26- flopper/menu imrpovement: 33- better focus management: put focus onto active windows, remove it again later
27 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used
29- add menu itemds for inventory items: mark/inscribe etc. 34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30- remove wrap_mode hack from texture and make it a per-texture operation
31- enter runmode when cursor-key repeats 35- enter runmode when cursor-key repeats (maybe not?)
32- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
33- save only dirty cached maps, and save dirty maps != current map
34- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35- maybe move window managing functionality into toplevel 38- maybe move window managing functionality into toplevel
36- better window management (feedback) 39- better window management (graphical feedback)
37- look into extendedmapinfo 40- the player weight somehow updates strangely when dropping/picking up
38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39 41
40low priority: 42low priority:
43- win32, fow_tetxure sometimes nukes other textures
44 (mostly fixed, but still there: displays list and texture uploads do not go well together)
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
52- try to synchronize local animation speed with server updates to save on screen refreshes.
41- player list from server for tell etc. commands 53- player list from server for tell etc. commands
42- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
43- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
44- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
45- performance: use texture collections for upstream server data instead if gobs 57- performance: use texture collections for upstream server data instead if gobs

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