--- deliantra/Deliantra-Client/TODO 2006/05/25 22:31:35 1.88 +++ deliantra/Deliantra-Client/TODO 2006/06/04 00:16:11 1.119 @@ -8,48 +8,47 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) - ccmo => cast summon cult monsters not cast charm monsters -- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: message log window often loses contents after refreshes/res switches + (m,aybe not, maybe after loging out and in again?) +- IMPORTANT: toplevel geometry is not respected on moves. - IMPORTANT: statusbox update timer - IMPORTANT: statusbox tooltip must not go away on updates - IMPORTANT: history for completer (cursor-up) - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. -- IMPORTANT: win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) -- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. -- IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: user interface (window positions etc.) should be saved, but - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). +- IMPORTANT: stats window looks like shit initially (widget allocation?) + +- binding window and editor layout broken for long recordings +- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction +- minor: skill list which shows XP and lets u bind stuff should be solved/investitaged before release: +- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) + and add column titles (also for other tables like inventory and bindings) +- log messages received and commands sent to ~/.crossfire/log.$ip +- the binding editor should have a append-record mode or something like that - rethink message display in lower left corner -- auto-download of all faces from the server in the bg. -- many sliders should have labels attached. -- widgets need to know about their visibility. the inventory - completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) -- flopper/menu imrpovement: - * things that are menus should act more like menus - * inmventory etc. should fade-in automatically when used -- add menu itemds for inventory items: mark/inscribe etc. -- remove wrap_mode hack from texture and make it a per-texture operation -- enter runmode when cursor-key repeats +- better focus management: put focus onto active windows, remove it again later +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. +- enter runmode when cursor-key repeats (maybe not?) - mapmap (overview) - scroll visible area by clicking/dragging -- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel - better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). - textview should not snap to bottom on resize. -- alt+2cursor == diagonal +- alt+cursor == diagonal - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map -- inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar