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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.111 by elmex, Fri Jun 2 19:03:42 2006 UTC vs.
Revision 1.120 by root, Sun Jun 4 00:21:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: save map shift in config.
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches 11- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?) 12 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer 13- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates 14- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 17- IMPORTANT: stats window looks like shit initially (widget allocation?)
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
25 (remaining things to do: testing, seems not to work reliably?)
26 18
27- binding window and editor layout broken for long recordings 19- binding window and editor layout broken for long recordings
28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
29- minor: skill list which shows XP and lets u bind stuff 21- minor: skill list which shows XP and lets u bind stuff
30 22
31should be solved/investitaged before release: 23should be solved/investitaged before release:
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings)
32- log messages received and commands sent to ~/.crossfire/log.$ip 26- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that 27- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner 28- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit) 31 (after starting, press quit)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40- better focus management: put focus onto active windows, remove it again later 32- better focus management: put focus onto active windows, remove it again later
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- enter runmode when cursor-key repeats (maybe not?) 34- enter runmode when cursor-key repeats (maybe not?)
43- mapmap (overview) - scroll visible area by clicking/dragging 35- mapmap (overview) - scroll visible area by clicking/dragging
44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- maybe move window managing functionality into toplevel 37- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 38- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up 39- the player weight somehow updates strangely when dropping/picking up
48 40
49low priority: 41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster, 45- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 46 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 47- textview should not snap to bottom on resize.
54- alt+cursor == diagonal 48- alt+cursor == diagonal
55- look into extendedmapinfo 49- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map 50- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes. 51- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands 52- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar 53- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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