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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.12 by root, Sun Apr 16 07:33:36 2006 UTC vs.
Revision 1.120 by root, Sun Jun 4 00:21:51 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
7- mesa-rendering of textview shows only garbage and/or another texture 10
8- IMPORTANT: user interface (window positions etc.) should be saved, but 11- IMPORTANT: message log window often loses contents after refreshes/res switches
9 a) switching modes clears/recreates all widgets (has to, as parameters 12 (m,aybe not, maybe after loging out and in again?)
10 are not resolution-independent) 13- IMPORTANT: statusbox update timer
11 b) widget layout is nontrivial as to not obscure map 14- IMPORTANT: statusbox tooltip must not go away on updates
12 c) need better way to center map then middle-button, maybe map overview 15- IMPORTANT: history for completer (cursor-up)
13 (but updates will be slow UPDATE updates are not at all slow). 16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- labels are generally shown too small 17- IMPORTANT: stats window looks like shit initially (widget allocation?)
15- labels have an extra " " at the end that affects size calculations(?) 18
16- label needs "expected char size" 19- binding window and editor layout broken for long recordings
17- make font description copy: font size changes hurt A LOT (really?) 20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
18- toplevel should enforce that windows always be partially visible 21- minor: skill list which shows XP and lets u bind stuff
22
23should be solved/investitaged before release:
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip
27- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- enter runmode when cursor-key repeats (maybe not?)
35- mapmap (overview) - scroll visible area by clicking/dragging
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
19- maybe move window managing functionality into toplevel 37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
20 40
21- cavehippo wants hashstring to be changed to hash name 41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize.
48- alt+cursor == diagonal
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs
57 of small textures.
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- pango fontsize measure and decrease to achieve real pixel height
22 61
23"workarounded" but not solved: 62TEMPORARY SERVER TODO:
24(- IMPORTANT: move widgets to integer coordinates - fix containers!) 63- palyer peaceful setting should be independen of game peaceful setting
25(- pango fontsize measure and decrease to achieve real pixel height) 64 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown).
68- pippij wants playerstealing to work between hostile players
69- attempt_jump tries to kick jumped-into monster,s but doesn't work
70- 1) If you hide, and someone can see you trying to hide, you'll get a
71 message, even when you can't see that other person.
72- 2) hiding exp is always 1, independant of how difficult it is to hide
73- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>').
26 78
27set_face 4783 => 70 79set_face 4783 => 70
28libpng warning: Ignoring gAMA chunk with gamma=0 80libpng warning: Ignoring gAMA chunk with gamma=0
29allocating id 71 81allocating id 71
30OK 82OK

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