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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.120 by root, Sun Jun 4 00:21:51 2006 UTC vs.
Revision 1.139 by root, Mon Jun 5 22:14:57 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches 11- IMPORTANT: pickup ratio not settable?
12 (m,aybe not, maybe after loging out and in again?) 12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
13- IMPORTANT: statusbox update timer 13 together with removing query dialog altogether.
14- IMPORTANT: statusbox tooltip must not go away on updates 14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 16- IMPORTANT: bind keys using the completer
17- IMPORTANT: stats window looks like shit initially (widget allocation?) 17- IMPORTANT: map-clicking is still off-by-one randomly
18- IMPORTANT: client freezes when applyign savebed due to rebuild_spell_list taking
19 seconds due to repeated calls.
20- IMPORTANT: spell list doens't even remove spells(??)
18 21
22should be solved/investitaged before BETA release:
23- maybe open the help viewer on the first start, or a simple dialog that
24 initially lists keybidings for gcfclient converts.
25- add a "serve rinfo" setup page that tells you what the server supports
26 and more importantly what it does not support.
27- put metaserver list into scrolled viewport, move Use button to back,
28 add tooltips, close together with setup dialog or even notebook page
29 becoming invisible.
30- message log/textview flickers on update.
19- binding window and editor layout broken for long recordings 31- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 32- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
33 (use popups, not buttons)
21- minor: skill list which shows XP and lets u bind stuff 34- minor: skill list which shows XP and lets u bind stuff
35- adding another notebook page "Debug" that sets debnugging flags might or
36 might not help tracking down bugs in the field?
37- log messages received and commands sent to ~/.crossfire/log.$ip
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- mapmap (overview) - scroll visible area by clicking/dragging
41- maybe move window managing functionality into toplevel: better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43 (update: is this still the case?)
22 44
23should be solved/investitaged before release: 45should be solved/investigated before 1.0 release:
46- slider e.g. in setup/Spells is not updated when becoming visible
47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
48- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
49- enter runmode when cursor-key repeats (maybe not?)
50- better focus management: put focus onto active windows, remove it again later
51 (mainly to speed up gui interaction when map isn't important).
52- cairo/win32 looks like shit (premultiplied alpha bug?)
53 (despite horrendous efforts, this is likely not fixable except by building a custom
54 libcairo for win32).
55 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
56- the binding editor should have a append-record mode or something like that
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 57- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings) 58 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip 59- sliders do not change size after reconfigure.
27- the binding editor should have a append-record mode or something like that 60- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- rethink message display in lower left corner 61- investigate fill widget option.
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- enter runmode when cursor-key repeats (maybe not?)
35- mapmap (overview) - scroll visible area by clicking/dragging
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures 62- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together) 63 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 64- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
89allocating id 73 109allocating id 73
90OK 110OK
91set_face 4784 => 73 111set_face 4784 => 73
92libpng warning: Ignoring gAMA chunk with gamma=0 112libpng warning: Ignoring gAMA chunk with gamma=0
93 113
114 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
115 /*first pass*/
116 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
117 glDepthMask(FALSE); /*disable Z buffer*/
118 if (premultpliedTransparency)
119 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
120 else
121 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
122 /*render the object here*/
123
124 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
125 /*second pass*/
126 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
127 glDepthMask(FALSE); /*disable Z buffer*/
128 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
129 /*render the object with alpha replaced with 1-a*/
130
131 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
132 /*third pass*/
133 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
134 glDepthMask(TRUE); /*enable Z buffer*/
135 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
136 /*render the object with alpha replaced with 1*/
137
138

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