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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.120 by root, Sun Jun 4 00:21:51 2006 UTC vs.
Revision 1.146 by root, Tue Jun 6 08:35:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches 11- IMPORTANT: recording multiple macros results in only one macro recorded
12 (m,aybe not, maybe after loging out and in again?) 12- IMPORTANT: texture reload not working on scaras machine
13- IMPORTANT: statusbox update timer 13- IMPORTANT: pickup ratio not settable?
14- IMPORTANT: statusbox tooltip must not go away on updates 14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible.
15- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 16- IMPORTANT: bind keys using the completer
17- IMPORTANT: stats window looks like shit initially (widget allocation?) 17- IMPORTANT: map-clicking is still off-by-one randomly
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
18 20
21should be solved/investitaged before BETA release:
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list.
25- maybe open the help viewer on the first start, or a simple dialog that
26 initially lists keybidings for gcfclient converts.
27- add a "serve rinfo" setup page that tells you what the server supports
28 and more importantly what it does not support.
29- message log/textview flickers on update.
19- binding window and editor layout broken for long recordings 30- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 31- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
32 (use popups, not buttons)
21- minor: skill list which shows XP and lets u bind stuff 33- minor: skill list which shows XP and lets u bind stuff
34- adding another notebook page "Debug" that sets debnugging flags might or
35 might not help tracking down bugs in the field?
36- log messages received and commands sent to ~/.crossfire/log.$ip
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- maybe move window managing functionality into toplevel: better window management (graphical feedback)
41- the player weight somehow updates strangely when dropping/picking up
42 (update: is this still the case?)
22 43
23should be solved/investitaged before release: 44should be solved/investigated before 1.0 release:
45- what happened to the dialog being shown when modifiera are pressed, showing
46 keybindings for this modifier?
47- slider e.g. in setup/Spells is not updated when becoming visible
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- enter runmode when cursor-key repeats (maybe not?)
51- better focus management: put focus onto active windows, remove it again later
52 (mainly to speed up gui interaction when map isn't important).
53- cairo/win32 looks like shit (premultiplied alpha bug?)
54 (despite horrendous efforts, this is likely not fixable except by building a custom
55 libcairo for win32).
56 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
57- the binding editor should have a append-record mode or something like that
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 58- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings) 59 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip 60- sliders do not change size after reconfigure.
27- the binding editor should have a append-record mode or something like that 61- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- rethink message display in lower left corner 62- investigate fill widget option.
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- enter runmode when cursor-key repeats (maybe not?)
35- mapmap (overview) - scroll visible area by clicking/dragging
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures 63- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together) 64 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 65- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 66- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 67 or that some commands do not take arguments ("drop all").
89allocating id 73 110allocating id 73
90OK 111OK
91set_face 4784 => 73 112set_face 4784 => 73
92libpng warning: Ignoring gAMA chunk with gamma=0 113libpng warning: Ignoring gAMA chunk with gamma=0
93 114
115 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
116 /*first pass*/
117 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
118 glDepthMask(FALSE); /*disable Z buffer*/
119 if (premultpliedTransparency)
120 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
121 else
122 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
123 /*render the object here*/
124
125 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
126 /*second pass*/
127 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
128 glDepthMask(FALSE); /*disable Z buffer*/
129 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
130 /*render the object with alpha replaced with 1-a*/
131
132 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
133 /*third pass*/
134 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
135 glDepthMask(TRUE); /*enable Z buffer*/
136 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
137 /*render the object with alpha replaced with 1*/
138
139

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