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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.73 by root, Tue May 23 21:14:41 2006 UTC vs.
Revision 1.120 by root, Sun Jun 4 00:21:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12 (maybe also for floorbox) 12 (m,aybe not, maybe after loging out and in again?)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: statusbox update timer
14- IMPORTANT: lose/regain mapping might clear messgae log 14- IMPORTANT: statusbox tooltip must not go away on updates
15 (maybe this happens when its being updated when the window isn't mapped => no 15- IMPORTANT: history for completer (cursor-up)
16 window context?) 16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17 (this might be fixed now, watch out for it) 17- IMPORTANT: stats window looks like shit initially (widget allocation?)
18- IMPORTANT:_ map feedback... e.g. when clicking on it 18
19- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 19- binding window and editor layout broken for long recordings
20- IMPORTANT: '.' in map should repeat last command 20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21- important: center and improve dialogs (create cFClient::UI::Dialog) 21- minor: skill list which shows XP and lets u bind stuff
22- IMPORTANT: user interface (window positions etc.) should be saved, but
23 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26- IMPORTANT: verify and correct connection-dependent texture management
27- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
28- IMPORTANT: message log slider goes too far down.
29- IMPORTANT: focus mapwidget on login
30- IMPORTANT: font reconfigure works very badly.
31 22
32should be solved/investitaged before release: 23should be solved/investitaged before release:
33- auto-download of all faces from the server in the bg. 24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
34- many sliders should have labels attached. 25 and add column titles (also for other tables like inventory and bindings)
35- widgets need to know about their visibility. the inventory 26- log messages received and commands sent to ~/.crossfire/log.$ip
36 completely redraws itself on every animation change, even when its not visible. 27- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner
37- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, pressing login with connection refused, then close window) 31 (after starting, press quit)
40- flopper/menu imrpovement: 32- better focus management: put focus onto active windows, remove it again later
41 * things that are menus should act more like menus
42 * inmventory etc. should fade-in automatically when used
43- add menu itemds for inventory items: mark/inscribe etc. 33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
44- remove wrap_mode hack from texture and make it a per-texture operation
45- enter runmode when cursor-key repeats 34- enter runmode when cursor-key repeats (maybe not?)
46- mapmap (overview) - scroll visible area by clicking/dragging 35- mapmap (overview) - scroll visible area by clicking/dragging
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 37- maybe move window managing functionality into toplevel
49- better window management (graphical feedback) 38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
50 40
51low priority: 41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize.
52- alt+2cursor == diagonal 48- alt+cursor == diagonal
53- look into extendedmapinfo 49- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map 50- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 51- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 52- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar 53- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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