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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.65 by root, Fri May 19 19:11:59 2006 UTC vs.
Revision 1.121 by root, Sun Jun 4 01:14:02 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: quit-button, somewhere! 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12- IMPORTANT: lose/regain mapping might clear messgae log 12 (m,aybe not, maybe after loging out and in again?)
13 (maybe this happens when its being updated when the window isn't mapped => no 13 also: message log window now visibly flickers, must be soem horrid bug
14 window context?) 14- IMPORTANT: statusbox update timer
15- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT:_ map feedback... e.g. when clicking on it 16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: '.' in map should repeat last command 18- IMPORTANT: stats window looks like shit initially (widget allocation?)
19- important: center and improve dialogs (create cFClient::UI::Dialog) 19
20- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 20- binding window and editor layout broken for long recordings
21- IMPORTANT: inventory update must be incremental (too slow) (really? check) 21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22- IMPORTANT: user interface (window positions etc.) should be saved, but 22- minor: skill list which shows XP and lets u bind stuff
23 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26- IMPORTANT: animate faces in inventory etc.
27- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33 23
34should be solved/investitaged before release: 24should be solved/investitaged before release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
26 and add column titles (also for other tables like inventory and bindings)
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
38- flopper/menu imrpovement: 33- better focus management: put focus onto active windows, remove it again later
39 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc. 34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation
43- enter runmode when cursor-key repeats 35- enter runmode when cursor-key repeats (maybe not?)
44- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
45- save only dirty cached maps, and save dirty maps != current map
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 38- maybe move window managing functionality into toplevel
48- better window management (feedback) 39- better window management (graphical feedback)
49- look into extendedmapinfo 40- the player weight somehow updates strangely when dropping/picking up
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
51 41
52low priority: 42low priority:
43- win32, fow_tetxure sometimes nukes other textures
44 (mostly fixed, but still there: displays list and texture uploads do not go well together)
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
52- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands 53- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs 57- performance: use texture collections for upstream server data instead if gobs

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