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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.89 by elmex, Fri May 26 19:34:30 2006 UTC vs.
Revision 1.121 by root, Sun Jun 4 01:14:02 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) 11- IMPORTANT: message log window often loses contents after refreshes/res switches
12 ccmo => cast summon cult monsters not cast charm monsters 12 (m,aybe not, maybe after loging out and in again?)
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 13 also: message log window now visibly flickers, must be soem horrid bug
14- IMPORTANT: statusbox update timer 14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: stats window looks like shit initially (widget allocation?)
19 (mostly fixed, but still there: displays list and texture uploads do not go well together) 19
20- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. 20- binding window and editor layout broken for long recordings
21- IMPORTANT:_ map feedback... e.g. when clicking on it 21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22- IMPORTANT: user interface (window positions etc.) should be saved, but 22- minor: skill list which shows XP and lets u bind stuff
23 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26 23
27should be solved/investitaged before release: 24should be solved/investitaged before release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
26 and add column titles (also for other tables like inventory and bindings)
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner 29- rethink message display in lower left corner
29- auto-download of all faces from the server in the bg.
30- many sliders should have labels attached.
31- widgets need to know about their visibility. the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 32 (after starting, press quit)
36- flopper/menu imrpovement: 33- better focus management: put focus onto active windows, remove it again later
37 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used
39- add menu itemds for inventory items: mark/inscribe etc. 34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 35- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 38- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 39- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up 40- the player weight somehow updates strangely when dropping/picking up
47 41
48low priority: 42low priority:
43- win32, fow_tetxure sometimes nukes other textures
44 (mostly fixed, but still there: displays list and texture uploads do not go well together)
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize. 48- textview should not snap to bottom on resize.
50- alt+2cursor == diagonal 49- alt+cursor == diagonal
51- look into extendedmapinfo 50- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes. 52- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands 53- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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