--- deliantra/Deliantra-Client/TODO 2006/06/04 23:05:05 1.122 +++ deliantra/Deliantra-Client/TODO 2006/06/06 03:13:00 1.143 @@ -8,38 +8,57 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: message log window often loses contents after refreshes/res switches - (m,aybe not, maybe after loging out and in again?) - also: message log window now visibly flickers, must be soem horrid bug -- IMPORTANT: statusbox update timer -- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: recording multiple macros results in only one macro recorded +- IMPORTANT: texture reload not working on scaras machine +- IMPORTANT: pickup ratio not settable? +- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. - IMPORTANT: history for completer (cursor-up) -- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. -- IMPORTANT: stats window looks like shit initially (widget allocation?) +- IMPORTANT: bind keys using the completer +- IMPORTANT: map-clicking is still off-by-one randomly +should be solved/investitaged before BETA release: +- maybe support mb4/mb5 on selected widgets to facilitate scrolling + (inventory, spell list, messge log...) => marc +- add lmb mouse = cast, mmb2 = invoke or so to spell list. +- maybe open the help viewer on the first start, or a simple dialog that + initially lists keybidings for gcfclient converts. +- add a "serve rinfo" setup page that tells you what the server supports + and more importantly what it does not support. +- put metaserver list into scrolled viewport, move Use button to back, + add tooltips, close together with setup dialog or even notebook page + becoming invisible. +- message log/textview flickers on update. - binding window and editor layout broken for long recordings - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction + (use popups, not buttons) - minor: skill list which shows XP and lets u bind stuff - -should be solved/investitaged before release: -- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) - and add column titles (also for other tables like inventory and bindings) +- adding another notebook page "Debug" that sets debnugging flags might or + might not help tracking down bugs in the field? - log messages received and commands sent to ~/.crossfire/log.$ip -- the binding editor should have a append-record mode or something like that -- rethink message display in lower left corner -- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) -- better focus management: put focus onto active windows, remove it again later -- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. -- enter runmode when cursor-key repeats (maybe not?) - mapmap (overview) - scroll visible area by clicking/dragging -- split up gauges into: head, body and foot, so that contents begin in the interior of gauges -- maybe move window managing functionality into toplevel -- better window management (graphical feedback) +- maybe move window managing functionality into toplevel: better window management (graphical feedback) - the player weight somehow updates strangely when dropping/picking up + (update: is this still the case?) -low priority: +should be solved/investigated before 1.0 release: +- slider e.g. in setup/Spells is not updated when becoming visible +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. +- split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- enter runmode when cursor-key repeats (maybe not?) +- better focus management: put focus onto active windows, remove it again later + (mainly to speed up gui interaction when map isn't important). +- cairo/win32 looks like shit (premultiplied alpha bug?) + (despite horrendous efforts, this is likely not fixable except by building a custom + libcairo for win32). + (update: disabled antialiasing, this looks bad, but much better than antialiasing) +- the binding editor should have a append-record mode or something like that +- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) + and add column titles (also for other tables like inventory and bindings) +- sliders do not change size after reconfigure. +- use more graphical frames/separators to make dialogs more eye-pleasing/clean. +- investigate fill widget option. - win32, fow_tetxure sometimes nukes other textures (mostly fixed, but still there: displays list and texture uploads do not go well together) - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.