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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.122 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches 11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
12 (m,aybe not, maybe after loging out and in again?) 12 bind action stays open when closing theamcro recorder
13 also: message log window now visibly flickers, must be soem horrid bug 13- IMPORTANT: discuss topmost menu, minor issues
14- IMPORTANT: statusbox update timer 14- enable autopickup/disable in right-click menĂ¼ for map
15- IMPORTANT: statusbox tooltip must not go away on updates 15- help window close button
16- IMPORTANT: history for completer (cursor-up) 16- floorbox should show currently open container
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 17- make simple inventory filters: most recently added/changed, normal, only unlocked
18- IMPORTANT: stats window looks like shit initially (widget allocation?) 18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19
20- binding window and editor layout broken for long recordings
21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22- minor: skill list which shows XP and lets u bind stuff 19- minor: skill list which shows XP and lets u bind stuff
23
24should be solved/investitaged before release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
26 and add column titles (also for other tables like inventory and bindings)
27- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 21 (after starting, press quit)
33- better focus management: put focus onto active windows, remove it again later 22- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
23
24should be solved/investigated before 1.0 release:
25- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing
35 keybindings for this modifier?
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
35- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- maybe move window managing functionality into toplevel
39- better window management (graphical feedback)
40- the player weight somehow updates strangely when dropping/picking up
41 37
42low priority: 38post-1.0:
43- win32, fow_tetxure sometimes nukes other textures 39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44 (mostly fixed, but still there: displays list and texture uploads do not go well together) 40 affect neighbouring visible pixels (border bleeding).
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 41- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map
44- look into extendedmapinfo
46- completer should know more about arguments, e.g. cast summon pet monster, 45- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 46 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize. 47- sliders do not change size after reconfigure.
49- alt+cursor == diagonal 48- enter runmode when cursor-key repeats (maybe not?)
50- look into extendedmapinfo 49- cairo/win32 looks like shit (premultiplied alpha bug?)
51- save only dirty cached maps, and save dirty maps != current map 50 (despite horrendous efforts, this is likely not fixable except by building a custom
52- try to synchronize local animation speed with server updates to save on screen refreshes. 51 libcairo for win32).
53- player list from server for tell etc. commands 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs 54- performance: use texture collections for upstream server data instead if gobs
58 of small textures. 55 of small textures.
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding).
61- pango fontsize measure and decrease to achieve real pixel height
62 56
63TEMPORARY SERVER TODO: 57TEMPORARY SERVER TODO:
64- palyer peaceful setting should be independen of game peaceful setting 58- palyer peaceful setting should be independen of game peaceful setting
65 (i.e. one should be able to become hostile against guards but still 59 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown 60 be peaceful - the palyer peaceful would be toggled by priests and shown

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