--- deliantra/Deliantra-Client/TODO 2006/06/04 23:05:05 1.122 +++ deliantra/Deliantra-Client/TODO 2006/07/02 18:52:04 1.186 @@ -1,6 +1,6 @@ http://www.vionline.com/sound.html http://www.stonewashed.net/2.html - + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -8,57 +8,51 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: message log window often loses contents after refreshes/res switches - (m,aybe not, maybe after loging out and in again?) - also: message log window now visibly flickers, must be soem horrid bug -- IMPORTANT: statusbox update timer -- IMPORTANT: statusbox tooltip must not go away on updates -- IMPORTANT: history for completer (cursor-up) -- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. -- IMPORTANT: stats window looks like shit initially (widget allocation?) - -- binding window and editor layout broken for long recordings -- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction +- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) + bind action stays open when closing theamcro recorder +- IMPORTANT: discuss topmost menu, minor issues +- enable autopickup/disable in right-click menĂ¼ for map +- help window close button +- floorbox should show currently open container +- make simple inventory filters: most recently added/changed, normal, only unlocked +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! - minor: skill list which shows XP and lets u bind stuff - -should be solved/investitaged before release: -- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) - and add column titles (also for other tables like inventory and bindings) -- log messages received and commands sent to ~/.crossfire/log.$ip -- the binding editor should have a append-record mode or something like that -- rethink message display in lower left corner -- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) -- better focus management: put focus onto active windows, remove it again later -- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. -- enter runmode when cursor-key repeats (maybe not?) +- use more graphical frames/separators to make dialogs more eye-pleasing/clean. + +should be solved/investigated before 1.0 release: - mapmap (overview) - scroll visible area by clicking/dragging -- split up gauges into: head, body and foot, so that contents begin in the interior of gauges -- maybe move window managing functionality into toplevel -- better window management (graphical feedback) -- the player weight somehow updates strangely when dropping/picking up +- binding window and editor layout broken for long recordings +- maybe open the help viewer on the first start, or a simple dialog that + initially lists keybidings for gcfclient converts. +- maybe support mb4/mb5 on selected widgets to facilitate scrolling + (inventory, spell list, messge log...) => marc +- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- but fullscreen => minimize (alt-esc) => no way to go back [windows] +- spell list => scroll down => "Pickup" => scrollbar not updated +- what happened to the dialog being shown when modifiera are pressed, showing + keybindings for this modifier? +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. -low priority: -- win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) -- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. +post-1.0: +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- examine etc., should use extendeddrawinfo or sth. similar +- player list from server for tell etc. commands +- save only dirty cached maps, and save dirty maps != current map +- look into extendedmapinfo - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all"). -- textview should not snap to bottom on resize. -- alt+cursor == diagonal -- look into extendedmapinfo -- save only dirty cached maps, and save dirty maps != current map -- try to synchronize local animation speed with server updates to save on screen refreshes. -- player list from server for tell etc. commands -- examine etc., should use extendeddrawinfo or sth. similar +- sliders do not change size after reconfigure. +- enter runmode when cursor-key repeats (maybe not?) +- cairo/win32 looks like shit (premultiplied alpha bug?) + (despite horrendous efforts, this is likely not fixable except by building a custom + libcairo for win32). + (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - performance: use texture collections for upstream server data instead if gobs of small textures. -- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively - affect neighbouring visible pixels (border bleeding). -- pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting