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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.109 by root, Fri Jun 2 06:22:54 2006 UTC vs.
Revision 1.123 by root, Mon Jun 5 00:17:47 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: save map shift in config. 11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12- IMPORTANT: where did the window titles go, damnit? 12 together with removing query dialog altogether.
13- IMPORTANT: message log window often loses contents after refreshes/res switches 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?) 14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves. 15 also: message log window now visibly flickers, must be soem horrid bug
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer 16- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates 17- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up) 18- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
22 (mostly fixed, but still there: displays list and texture uploads do not go well together) 21
23- IMPORTANT:_ map feedback... e.g. when clicking on it 22- binding window and editor layout broken for long recordings
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25 (remaining things to do: testing, seems not to work reliably?) 24- minor: skill list which shows XP and lets u bind stuff
26 25
27should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
28- log messages received and commands sent to ~/.crossfire/log.$ip 29- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that 30- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner 31- rethink message display in lower left corner
31- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit) 34 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36- better focus management: put focus onto active windows, remove it again later 35- better focus management: put focus onto active windows, remove it again later
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38- enter runmode when cursor-key repeats (maybe not?) 37- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
42- better window management (graphical feedback) 41- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up 42- the player weight somehow updates strangely when dropping/picking up
44 43
45low priority: 44low priority:
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
46- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
47- completer should know more about arguments, e.g. cast summon pet monster, 48- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all"). 49 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize. 50- textview should not snap to bottom on resize.
50- alt+cursor == diagonal 51- alt+cursor == diagonal
51- look into extendedmapinfo 52- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map 53- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands 55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
92allocating id 73 92allocating id 73
93OK 93OK
94set_face 4784 => 73 94set_face 4784 => 73
95libpng warning: Ignoring gAMA chunk with gamma=0 95libpng warning: Ignoring gAMA chunk with gamma=0
96 96
97 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
98 /*first pass*/
99 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
100 glDepthMask(FALSE); /*disable Z buffer*/
101 if (premultpliedTransparency)
102 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
103 else
104 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
105 /*render the object here*/
106
107 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
108 /*second pass*/
109 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
110 glDepthMask(FALSE); /*disable Z buffer*/
111 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
112 /*render the object with alpha replaced with 1-a*/
113
114 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
115 /*third pass*/
116 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
117 glDepthMask(TRUE); /*enable Z buffer*/
118 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
119 /*render the object with alpha replaced with 1*/
120
121

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